Rust Server IndexCard catalogue of Rust servers

Holdings11,632 servers42,162 players90 fresh wipes

Call no.15338 Off the shelf · offline

Mad world

Offline 212.105.145.7:28015 checked 1d ago

Subjects
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipeWiped27 OCT2026 · 1d 10h ago
1d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
0123409:0012:0015:0018:0021:0000:00Wiped Tue 27 Oct, 21:24 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSun 25 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 21:24 UTC1d ago
– – running 0
26 OCT 2026Mon 26 Oct, 20:31 UTC2d ago
0 – 1 days 0
25 OCT 2026Sun 25 Oct, 22:05 UTC3d ago
0 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average
280/ 300
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
230/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
20/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average
21/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
26/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average
107/ 200
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Mad world run?

You will find no gather rate in the name of Mad world. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Mad world?

Mad world runs a procedural map, which the game generates.

Tags

Which lists and filters on Rust Server Index is Mad world filed under?

Filed under these Rust Server Index lists is Mad world: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags listed for Mad world?

The server's own tags are listed here, and the game's server browser reads them: Mad world gives gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): The queue ceiling sits at 1; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What happens on wipe day at Mad world?

The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How often is Mad world wiped, and on what schedule?

Mad world wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 34 hours.

Player counts

What position does Mad world hold among Rust servers?

Filed under rankings: #15,338 for Mad world on seven-day player hours, top 69% overall.

How many players are on Mad world at the moment?

The last check found Mad world offline, last seen 31 hours ago. Averaged over the last seven days, the count is 0 players.

Operator and status

Which Rust build is Mad world running?

Rust network protocol 2635 and build 168909, on Windows, is what Mad world runs. The protocol must match before you can join, and Steam takes care of updating it.

Is Mad world reachable, and does it stay up?

The server is down at this moment; the last sighting of Mad world was 31 hours ago. Of the last 3 full days, 49 of 72 hours were up, 68% of the time. It was first recorded by Rust Server Index on 25 October 2026.

Which region is Mad world in?

No region is published by Mad world. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 212.105.145.7:28015.

How to join

What steps lead onto Mad world?

Two ways in. Type client.connect 212.105.145.7:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp1
Max players The queue ceiling sits at 1.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.