Rust Server IndexCard catalogue of Rust servers

Holdings11,875 servers95,389 players387 fresh wipes

Call no.NA15341 On the shelf · online

| DEV | USAF Battlefield

Online NA 208.84.102.73:27015 checked 14m ago

Subjects 1. modded2. carbon
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,341
top 69% · #1503 in NA
Last wipeWiped2 OCT2026 · 27d 13h ago
27d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 02:37 UTC27d ago
2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does | DEV | USAF Battlefield run?

No gather rate appears in the name | DEV | USAF Battlefield. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on | DEV | USAF Battlefield?

| DEV | USAF Battlefield runs a procedural map of size 6,000 with seed 1337, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry | DEV | USAF Battlefield?

Filed under these Rust Server Index lists is | DEV | USAF Battlefield: Modded Rust servers, filed by play style, Rust battlefield servers, indexed and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by the tags on | DEV | USAF Battlefield?

The server's own tags are listed here, and the game's server browser reads them: | DEV | USAF Battlefield gives gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework; modded (Modded): This one is Modded, since plugins or settings change how it plays; NA (North America): North America is the region shown in the server browser. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What should you expect on | DEV | USAF Battlefield when wipe day comes?

The average peak across its recent wipes is 2 players. The latest wipe peaked 23 hours in.

How often is | DEV | USAF Battlefield wiped, and on what schedule?

| DEV | USAF Battlefield's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 27 days 13 hours.

Players and ranking

Where does | DEV | USAF Battlefield sit in the rankings?

The seven-day player-hours ranking places | DEV | USAF Battlefield at #15,341 and #1,503 in North America, among the top 69% of ranked servers.

How many players are on | DEV | USAF Battlefield at the moment?

Filed under live counts: | DEV | USAF Battlefield, 0 players on 40 slots at present. 0 players is the average over the past seven days.

Server details

Which Rust build is | DEV | USAF Battlefield running?

Rust network protocol 2634 and build 166652 on Linux is what you will find on | DEV | USAF Battlefield. To join you need the same protocol; Steam handles the update.

Is | DEV | USAF Battlefield reachable, and does it stay up?

The server is live at this moment: | DEV | USAF Battlefield. Its reported uptime gives the last restart as roughly 6 days 11 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

Is the performance on | DEV | USAF Battlefield good?

The last 48 hours give an average of 144 server fps and a floor of 90. The entity count reached 210,080, covering buildings, deployables and all else in the world. The peak memory figure stood at 5,777 MB. Lag, to players, is low fps and an entity count that climbs.

What is the location of | DEV | USAF Battlefield?

| DEV | USAF Battlefield gives North America as its location and the tag NA. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 208.84.102.73:27015.

How to join

What steps lead onto | DEV | USAF Battlefield?

Enter client.connect 208.84.102.73:27015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded

Game

gmrust
Game mode Survival on standard Rust rules.
mp40
Max players The queue ceiling sits at 40.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Joining needs you on game protocol 2634.
cs166652
Build The game build here is 166652.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework.
modded
Modded This one is Modded, since plugins or settings change how it plays.

Region

NA
North America North America is the region shown in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.