Rust Server IndexCard catalogue of Rust servers

Holdings11,892 servers102,135 players401 fresh wipes

Call no.15327 On the shelf · online

Freddies Hell Re-Run

Online 208.52.146.13:10015 checked 13m ago

Subjects 1. monthly wipes 2. vanilla3. modded4. oxide
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,327
top 69%
Last wipeWiped3 OCT2026 · 26d 1h ago
26d ago · monthly schedule
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap
1.7 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
4players, last three wipes

Coming wipes

  1. in 7d 1hThu 5 Nov, 19:00 UTCFW
  2. in 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 15:49 UTC26d ago
3 – running 2
24 SEP 2026Thu 24 Sep, 20:31 UTC34d ago
4 – 8.8 days 2
23 SEP 2026Wed 23 Sep, 16:15 UTC36d ago
4 – 1.2 days 1
22 SEP 2026Tue 22 Sep, 00:15 UTC37d ago
3 – 1.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
102/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average
237/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
32/ 1000
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 74 on average
136/ 1000
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 70 on average
327/ 1000
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10EU · groups of 16+ · monthly · 66 on average
482/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

On Freddies Hell Re-Run, which rules and settings apply?

No gather rate appears in the name Freddies Hell Re-Run. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. Vanilla is the server's own description: filed under vanilla: Facepunch's game, unaltered. VAC is on: Valve's anti-cheat is enabled.

What is the map on Freddies Hell Re-Run?

Generated by the game, the procedural map of Freddies Hell Re-Run has size 3,300 and seed 1. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is Freddies Hell Re-Run filed under?

These lists on Rust Server Index take Freddies Hell Re-Run: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags are attached to Freddies Hell Re-Run, and what do they stand for?

These are the tags Freddies Hell Re-Run publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp20 (Max players): 20 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What happens on wipe day at Freddies Hell Re-Run?

Its recent wipes averaged 4 players at peak. The latest wipe peaked 25 hours in.

How often is Freddies Hell Re-Run wiped, and on what schedule?

With the force wipe, Freddies Hell Re-Run wipes once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 1 hours is when its current world was made. Filed in its tags: a monthly wipe schedule.

Population

What position does Freddies Hell Re-Run hold among Rust servers?

Filed under rankings: #15,327 for Freddies Hell Re-Run on seven-day player hours, top 69% overall.

What does the player count on Freddies Hell Re-Run look like?

The live count for Freddies Hell Re-Run stands at 0 players, out of 20 slots. Filed under seven-day average: 0 players.

Operator and status

What version does Freddies Hell Re-Run use?

Rust network protocol 2634 and build 167398 on Linux is what you will find on Freddies Hell Re-Run. Steam keeps your game updated, but the protocol must match for you to join.

Is Freddies Hell Re-Run reachable, and does it stay up?

You will find Freddies Hell Re-Run online as of now. Its reported uptime gives the last restart as roughly 2 days ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 21 September 2026.

How well does Freddies Hell Re-Run perform?

Server fps held at 111 on average across the last 48 hours, never dropping below 91. Buildings, deployables and everything else in the world came to as many as 57,673 entities. Up to 2,294 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Where in the world is Freddies Hell Re-Run hosted?

There is no region on record for Freddies Hell Re-Run; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 208.52.146.13:10015.

Joining the server

How can you connect to Freddies Hell Re-Run?

Enter client.connect 208.52.146.13:10015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp20
Max players 20 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Joining needs you on game protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Wipe schedule

^m
Monthly It wipes monthly with the force wipe from Facepunch.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.