Terabit.io
Online 207.174.41.154:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.9 daysbetween real wipes
- on rhythm
- 80%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 21:12 UTC6d ago |
1 | – | running | 0 |
15 OCT 2026Thu 15 Oct, 23:39 UTC13d ago |
1 | halved by day 2 | 6.9 days | 0 |
9 OCT 2026Fri 9 Oct, 20:07 UTC20d ago |
1 | halved by day 1 | 6.1 days | 0 |
1 OCT 2026Thu 1 Oct, 21:06 UTC FW28d ago |
0 | – | 8 days | 0 |
24 SEP 2026Thu 24 Sep, 21:06 UTC35d ago |
1 | halved by day 2 | 7 days | 0 |
18 SEP 2026Fri 18 Sep, 02:56 UTC41d ago |
1 | halved by day 2 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Terabit.io, which rules and settings apply?
The name of Terabit.io does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is enabled.
What is the map on Terabit.io?
Generated by the game, the procedural map of Terabit.io has size 3,500 and seed 1330446348. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Lists and filters
Where does Terabit.io appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Terabit.io: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags listed for Terabit.io?
Filed under these tags, as published by Terabit.io and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp40 (Max players): Player cap: 40; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How does a wipe day run on Terabit.io?
The average peak across its recent wipes is 1 players. The latest wipe peaked 15 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 2.
How often is Terabit.io wiped, and on what schedule?
No next wipe can be predicted for Terabit.io: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 6 days 23 hours.
Player counts
How is Terabit.io ranked compared with the rest?
On player hours over seven days, Terabit.io takes #8,290, within the top 37% of ranked servers.
Is Terabit.io quiet or crowded?
The live count for Terabit.io stands at 0 players, out of 40 slots. Averaged across seven days: 0 players, peaking at 2. Over the last 48 hours, 07:00 UTC drew the highest average: 1 players.
Server facts
What Rust version is Terabit.io on?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Terabit.io. To join you need the same protocol; Steam handles the update.
Is Terabit.io reachable, and does it stay up?
The server is live at this moment: Terabit.io. The uptime it reports puts the last restart at about 6 days 21 hours ago. Uptime for the last 7 full days came to 94%, 158 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
How well does Terabit.io perform?
Server fps held at 203 on average across the last 48 hours, never dropping below 170. Buildings, deployables and everything else in the world came to as many as 70,602 entities. The peak memory figure stood at 3,310 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is Terabit.io hosted?
Terabit.io gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 207.174.41.154:28015.
How to join
How can you connect to Terabit.io?
Two ways in. Type client.connect 207.174.41.154:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.