Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers91,985 players459 fresh wipes

Call no.8290 On the shelf · online

Terabit.io

Online 207.174.41.154:28015 checked 9m ago

Subjects
Players now
0/ 40
0% full
7-day average
0
peak 2
Rank
#8,290
top 37%
Last wipeWiped22 OCT2026 · 6d 23h ago
6d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.9 daysbetween real wipes
on rhythm
80%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 OCT 2026Thu 22 Oct, 21:12 UTC6d ago
1 – running 0
15 OCT 2026Thu 15 Oct, 23:39 UTC13d ago
1 halved by day 2 6.9 days 0
9 OCT 2026Fri 9 Oct, 20:07 UTC20d ago
1 halved by day 1 6.1 days 0
1 OCT 2026Thu 1 Oct, 21:06 UTC FW28d ago
0 – 8 days 0
24 SEP 2026Thu 24 Sep, 21:06 UTC35d ago
1 halved by day 2 7 days 0
18 SEP 2026Fri 18 Sep, 02:56 UTC41d ago
1 halved by day 2 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average
227/ 275
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
297/ 350
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
764/ 1000
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
50/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
877/ 950
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average
727/ 800
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Terabit.io, which rules and settings apply?

The name of Terabit.io does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is enabled.

What is the map on Terabit.io?

Generated by the game, the procedural map of Terabit.io has size 3,500 and seed 1330446348. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

Where does Terabit.io appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Terabit.io: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for Terabit.io?

Filed under these tags, as published by Terabit.io and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp40 (Max players): Player cap: 40; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on Terabit.io?

The average peak across its recent wipes is 1 players. The latest wipe peaked 15 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 2.

How often is Terabit.io wiped, and on what schedule?

No next wipe can be predicted for Terabit.io: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 6 days 23 hours.

Player counts

How is Terabit.io ranked compared with the rest?

On player hours over seven days, Terabit.io takes #8,290, within the top 37% of ranked servers.

Is Terabit.io quiet or crowded?

The live count for Terabit.io stands at 0 players, out of 40 slots. Averaged across seven days: 0 players, peaking at 2. Over the last 48 hours, 07:00 UTC drew the highest average: 1 players.

Server facts

What Rust version is Terabit.io on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Terabit.io. To join you need the same protocol; Steam handles the update.

Is Terabit.io reachable, and does it stay up?

The server is live at this moment: Terabit.io. The uptime it reports puts the last restart at about 6 days 21 hours ago. Uptime for the last 7 full days came to 94%, 158 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.

How well does Terabit.io perform?

Server fps held at 203 on average across the last 48 hours, never dropping below 170. Buildings, deployables and everything else in the world came to as many as 70,602 entities. The peak memory figure stood at 3,310 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is Terabit.io hosted?

Terabit.io gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 207.174.41.154:28015.

How to join

How can you connect to Terabit.io?

Two ways in. Type client.connect 207.174.41.154:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp40
Max players Player cap: 40.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.