rustsc client test
Offline 203.149.74.189:29010 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 08:33 UTC11h ago |
– | – | – | 0 |
29 OCT 2026Thu 29 Oct, 00:04 UTC19h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 21:54 UTC21h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 21:42 UTC21h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 21:37 UTC22h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 21:32 UTC22h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 21:27 UTC22h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 21:21 UTC22h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 21:12 UTC22h ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 14:32 UTC1d ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 14:17 UTC1d ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 10:33 UTC1d ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 09:40 UTC1d ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 06:47 UTC1d ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 06:34 UTC1d ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 06:00 UTC1d ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 05:01 UTC1d ago |
– | – | – | 0 |
27 OCT 2026Tue 27 Oct, 23:09 UTC1d ago |
– | – | – | 0 |
27 OCT 2026Tue 27 Oct, 22:39 UTC1d ago |
– | – | – | 0 |
27 OCT 2026Tue 27 Oct, 18:05 UTC2d ago |
– | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does rustsc client test run?
The name of rustsc client test does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on rustsc client test?
A procedural map, generated by the game, is what rustsc client test runs.
Lists and filters
Where does rustsc client test appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take rustsc client test: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags listed for rustsc client test?
The server's own tags are listed here, and the game's server browser reads them: rustsc client test gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
How often is rustsc client test wiped, and on what schedule?
No wipe schedule is kept for rustsc client test: it makes a new world every few hours, and those resets are not wipes.
Population
How is rustsc client test ranked compared with the rest?
On player hours over seven days, rustsc client test takes #11,173, within the top 50% of ranked servers.
How many players are on rustsc client test at the moment?
At present rustsc client test is offline; its last sighting was 8 hours ago. The seven-day average is 0 players; the peak reached 1. The busiest point in the last 48 hours was 09:00 UTC, averaging 1 players.
Server facts
What Rust version is rustsc client test on?
Rust network protocol 2635 and build 168909, on Linux, is what rustsc client test runs. To join you need the same protocol; Steam handles the update.
Is rustsc client test reachable, and does it stay up?
Last seen 8 hours ago, rustsc client test is offline right now. Uptime for the last 7 full days came to 18%, 31 hours out of 168. The earliest sighting at Rust Server Index is 21 October 2026.
What is the location of rustsc client test?
rustsc client test gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 203.149.74.189:29010.
Joining the server
How can you connect to rustsc client test?
Two ways in. Type client.connect 203.149.74.189:29010 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.