HUB
Online 202.36.95.89:25953 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6 daysbetween real wipes
- on rhythm
- 43%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 17:18 UTC1d ago |
– | – | running | 0 |
21 OCT 2026Wed 21 Oct, 02:51 UTC8d ago |
3 | halved by day 1 | 6.6 days | 0 |
14 OCT 2026Wed 14 Oct, 19:33 UTC14d ago |
2 | halved by day 1 | 6.3 days | 0 |
2 OCT 2026Fri 2 Oct, 06:14 UTC26d ago |
2 | halved by day 1 | 12.6 days | 0 |
30 SEP 2026Wed 30 Sep, 11:02 UTC28d ago |
2 | – | 1.8 days | 0 |
24 SEP 2026Thu 24 Sep, 11:09 UTC34d ago |
0 | – | 6 days | 0 |
23 SEP 2026Wed 23 Sep, 08:28 UTC35d ago |
0 | – | 1.1 days | 1 |
22 SEP 2026Tue 22 Sep, 14:33 UTC36d ago |
2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on HUB?
You will find no gather rate in the name of HUB. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on HUB?
Size 5,000, seed 1: the game generates the procedural map on HUB. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.
Tags and filters
Which lists and filters on Rust Server Index is HUB filed under?
The Rust Server Index lists that include HUB are Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Which tags are attached to HUB, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: HUB gives gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): The queue ceiling sits at 5; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What happens on wipe day at HUB?
Its recent wipes averaged 2 players at peak. 14 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.
Which wipe timetable does HUB follow?
There is no next wipe to predict for HUB, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 35 hours.
Players and ranking
How is HUB ranked compared with the rest?
Filed under rankings: #11,768 for HUB on seven-day player hours, top 53% overall.
How many players are on HUB at the moment?
Filed under live counts: HUB, 0 players on 5 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 1. The busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
Server facts
What Rust version is HUB on?
Rust network protocol 2635 and build 168909, on Linux, is what HUB runs. Steam keeps your game updated, but the protocol must match for you to join.
Is HUB reachable, and does it stay up?
The server is live at this moment: HUB. The uptime it reports puts the last restart at about 2 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 20 September 2026 it was first seen by Rust Server Index.
Is the performance on HUB good?
Server fps held at 102 on average across the last 48 hours, never dropping below 45. Buildings, deployables and everything else in the world came to as many as 161,806 entities. The peak memory figure stood at 4,062 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of HUB?
HUB gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 202.36.95.89:25953.
Joining the server
How can you connect to HUB?
Two ways in. Type client.connect 202.36.95.89:25953 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp5
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.