Rust Server IndexCard catalogue of Rust servers

Holdings11,618 servers39,491 players102 fresh wipes

Call no.14886 On the shelf · online

A Shockbyte Rust Server

Online 202.36.95.232:21457 checked 7m ago

Subjects
Players now
0/ 16
0% full
7-day average
0
peak 1
Rank
#14,886
top 67%
Last wipeWiped15 OCT2026 · 13d 6h ago
13d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123408:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.2 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctWed 7 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 00:28 UTC13d ago
3 – running 0
7 OCT 2026Wed 7 Oct, 15:04 UTC20d ago
4 halved by day 1 7.4 days 0
30 SEP 2026Wed 30 Sep, 14:12 UTC27d ago
5 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average
330/ 300
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average
22/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average
19/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
200/ 200
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average
97/ 200
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
31/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

On A Shockbyte Rust Server, which rules and settings apply?

The name of A Shockbyte Rust Server does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on A Shockbyte Rust Server?

Generated by the game, the procedural map of A Shockbyte Rust Server has size 4,000 and seed 50000. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Lists and filters

Which lists and filters on Rust Server Index is A Shockbyte Rust Server filed under?

Filed under these Rust Server Index lists is A Shockbyte Rust Server: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp16 (Max players): The queue ceiling sits at 16; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on A Shockbyte Rust Server when wipe day comes?

The average peak across its recent wipes is 4 players. The latest wipe peaked 17 hours in. The crowd held above half the peak until the next wipe in 50% of its recent wipes. In the other cases, numbers dropped below half by day 1.

When does A Shockbyte Rust Server wipe?

No next wipe can be predicted for A Shockbyte Rust Server: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 13 days 6 hours.

Player counts

Where does A Shockbyte Rust Server sit in the rankings?

Filed under rankings: #14,886 for A Shockbyte Rust Server on seven-day player hours, top 67% overall.

What does the player count on A Shockbyte Rust Server look like?

A Shockbyte Rust Server is currently showing 0 players on 16 slots. Filed under seven-day figures: an average of 0 players and a peak of 1.

Server facts

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 168909, on Linux, is what A Shockbyte Rust Server runs. To join you need the same protocol; Steam handles the update.

Is A Shockbyte Rust Server reachable, and does it stay up?

Right now A Shockbyte Rust Server is up and running. The uptime it reports puts the last restart at about 30 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Is the performance on A Shockbyte Rust Server good?

Averaged over the last 48 hours, server fps was 113, with a low of 36. Buildings, deployables and everything else in the world came to as many as 104,552 entities. Up to 5,028 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

What is the location of A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 202.36.95.232:21457.

How to join

What steps lead onto A Shockbyte Rust Server?

If you would rather use the console, press F1 in Rust and enter client.connect 202.36.95.232:21457. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp16
Max players The queue ceiling sits at 16.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.