A Shockbyte Rust Server
Online 202.36.95.232:21457 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 7.2 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 50%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
15 OCT 2026Thu 15 Oct, 00:28 UTC13d ago |
3 | – | running | 0 |
7 OCT 2026Wed 7 Oct, 15:04 UTC20d ago |
4 | halved by day 1 | 7.4 days | 0 |
30 SEP 2026Wed 30 Sep, 14:12 UTC27d ago |
5 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On A Shockbyte Rust Server, which rules and settings apply?
The name of A Shockbyte Rust Server does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. The server has VAC, Valve's anti-cheat, turned off.
Which map is in use on A Shockbyte Rust Server?
Generated by the game, the procedural map of A Shockbyte Rust Server has size 4,000 and seed 50000. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.
Lists and filters
Which lists and filters on Rust Server Index is A Shockbyte Rust Server filed under?
Filed under these Rust Server Index lists is A Shockbyte Rust Server: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags listed for A Shockbyte Rust Server?
These are the tags A Shockbyte Rust Server publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp16 (Max players): The queue ceiling sits at 16; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What should you expect on A Shockbyte Rust Server when wipe day comes?
The average peak across its recent wipes is 4 players. The latest wipe peaked 17 hours in. The crowd held above half the peak until the next wipe in 50% of its recent wipes. In the other cases, numbers dropped below half by day 1.
When does A Shockbyte Rust Server wipe?
No next wipe can be predicted for A Shockbyte Rust Server: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 13 days 6 hours.
Player counts
Where does A Shockbyte Rust Server sit in the rankings?
Filed under rankings: #14,886 for A Shockbyte Rust Server on seven-day player hours, top 67% overall.
What does the player count on A Shockbyte Rust Server look like?
A Shockbyte Rust Server is currently showing 0 players on 16 slots. Filed under seven-day figures: an average of 0 players and a peak of 1.
Server facts
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909, on Linux, is what A Shockbyte Rust Server runs. To join you need the same protocol; Steam handles the update.
Is A Shockbyte Rust Server reachable, and does it stay up?
Right now A Shockbyte Rust Server is up and running. The uptime it reports puts the last restart at about 30 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 13 September 2026.
Is the performance on A Shockbyte Rust Server good?
Averaged over the last 48 hours, server fps was 113, with a low of 36. Buildings, deployables and everything else in the world came to as many as 104,552 entities. Up to 5,028 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
What is the location of A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 202.36.95.232:21457.
How to join
What steps lead onto A Shockbyte Rust Server?
If you would rather use the console, press F1 in Rust and enter client.connect 202.36.95.232:21457. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp16
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.