ServerName
Offline 201.7.25.224:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On ServerName, which rules and settings apply?
You will find no gather rate in the name of ServerName. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. The server has VAC, Valve's anti-cheat, turned on.
Tags and filters
Which lists and filters on Rust Server Index is ServerName filed under?
Filed under these Rust Server Index lists is ServerName: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags listed for ServerName?
These are the tags ServerName publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): Player cap: 5; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Your client must run protocol 2633 to connect; cs163794 (Build): The game build here is 163794; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
When does ServerName wipe?
Its rhythm is not yet clear, since the record holds too few of ServerName's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 45 days 6 hours.
Player counts
How is ServerName ranked compared with the rest?
On player hours over seven days, ServerName takes #13,902, within the top – of ranked servers.
How many players are on ServerName at the moment?
At present ServerName is offline; its last sighting was 45 days 2 hours ago.
Server facts
What version does ServerName use?
Rust network protocol 2633 and build 163794, on Windows, is what ServerName runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is ServerName, and is it online now?
Last seen 45 days 2 hours ago, ServerName is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
Where in the world is ServerName hosted?
No region is published by ServerName. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 201.7.25.224:28015.
How to join
How can you connect to ServerName?
Two ways in. Type client.connect 201.7.25.224:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp5
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.