Rust Server IndexCard catalogue of Rust servers

Holdings11,814 servers72,000 players206 fresh wipes

Call no.15643 Off the shelf · offline

Tin & Blood

Offline 2.87.108.187:35005 checked 35d ago

Subjects
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,643
top 71%
Last wipeWiped11 SEP2026 · 47d 16h ago
47d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average
507/ 550
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
422/ 450
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
63/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
67/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
55/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
169/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

On Tin & Blood, which rules and settings apply?

No gather rate appears in the name Tin & Blood. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Tin & Blood?

Tin & Blood runs a procedural map, which the game generates.

Tags and filters

On Rust Server Index, which lists and filters carry Tin & Blood?

Filed under these Rust Server Index lists is Tin & Blood: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on Tin & Blood?

The server's own tags are listed here, and the game's server browser reads them: Tin & Blood gives gmrust (Game mode): Rust survival, as standard; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Joining needs you on game protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

When does Tin & Blood wipe?

Tin & Blood's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 47 days 16 hours.

Players and ranking

How is Tin & Blood ranked compared with the rest?

On player hours over seven days, Tin & Blood takes #15,643, within the top 71% of ranked servers.

Is Tin & Blood quiet or crowded?

Filed under offline: Tin & Blood, last seen 35 days 3 hours ago.

Operator and status

What version does Tin & Blood use?

Rust network protocol 2633 and build 165217, on Linux, is what Tin & Blood runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Tin & Blood?

As of now Tin & Blood is offline, with its last appearance 35 days 3 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 24 September 2026 it was first seen by Rust Server Index.

Where in the world is Tin & Blood hosted?

Tin & Blood gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 2.87.108.187:35005.

Joining the server

What is the way onto Tin & Blood?

If you would rather use the console, press F1 in Rust and enter client.connect 2.87.108.187:35005. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players 100 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2633
Protocol Joining needs you on game protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.