Rust Server IndexCard catalogue of Rust servers

Holdings11,715 servers68,833 players119 fresh wipes

Call no.15643 Off the shelf · offline

Tin & Blood

Offline 2.84.252.72:35005 checked 34d ago

Subjects
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,643
top 71%
Last wipeWiped11 SEP2026 · 46d 15h ago
46d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average
645/ 700
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
420/ 475
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average
41/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average
51/ 250
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average
206/ 200
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average
108/ 150
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Tin & Blood, which rules and settings apply?

No gather rate appears in the name Tin & Blood. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map on Tin & Blood?

A procedural map, generated by the game, is what Tin & Blood runs.

Tags and filters

Which lists and filters on Rust Server Index is Tin & Blood filed under?

These lists on Rust Server Index take Tin & Blood: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for Tin & Blood?

These are the tags Tin & Blood publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Joining needs you on game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How often is Tin & Blood wiped, and on what schedule?

Tin & Blood's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 46 days 15 hours is when its current world was made.

Player counts

How is Tin & Blood ranked compared with the rest?

The seven-day player-hours ranking places Tin & Blood at #15,643, among the top 71% of ranked servers.

Is Tin & Blood quiet or crowded?

Filed under offline: Tin & Blood, last seen 34 days 2 hours ago.

Server details

What Rust version is Tin & Blood on?

Rust network protocol 2633 and build 165217 on Linux is what you will find on Tin & Blood. To join you need the same protocol; Steam handles the update.

Is Tin & Blood reachable, and does it stay up?

The server is down at this moment; the last sighting of Tin & Blood was 34 days 2 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 24 September 2026.

What is the location of Tin & Blood?

Tin & Blood gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 2.84.252.72:35005.

How to join

What is the way onto Tin & Blood?

Two ways in. Type client.connect 2.84.252.72:35005 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players 100 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2633
Protocol Joining needs you on game protocol 2633.
cs165217
Build The game build here is 165217.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.