Rust Server IndexCard catalogue of Rust servers

Holdings11,713 servers47,275 players100 fresh wipes

Call no.15445 Off the shelf · offline

Tin & Blood

Offline 2.84.252.145:35005 checked 37d ago

Subjects
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,445
top 67%
Last wipeWiped11 SEP2026 · 47d 3h ago
47d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average
241/ 275
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
163/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average
28/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average
15/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
36/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
47/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Tin & Blood?

The name of Tin & Blood does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map on Tin & Blood?

Size 6,000, seed 1789661113: the game generates the procedural map on Tin & Blood. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is Tin & Blood filed under?

These lists on Rust Server Index take Tin & Blood: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for Tin & Blood?

Filed under these tags, as published by Tin & Blood and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Joining needs you on game protocol 2633; cs164530 (Build): The game build here is 164530; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How often is Tin & Blood wiped, and on what schedule?

The record holds too few of Tin & Blood's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 47 days 3 hours.

Players and ranking

Where does Tin & Blood sit in the rankings?

Filed under rankings: #15,445 for Tin & Blood on seven-day player hours, top 67% overall.

What does the player count on Tin & Blood look like?

At present Tin & Blood is offline; its last sighting was 37 days 9 hours ago.

Server details

What Rust version is Tin & Blood on?

Rust network protocol 2633 and build 164530, on Linux, is what Tin & Blood runs. To join you need the same protocol; Steam handles the update.

How reliable is Tin & Blood, and is it online now?

Last seen 37 days 9 hours ago, Tin & Blood is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 21 September 2026.

Where in the world is Tin & Blood hosted?

There is no region on record for Tin & Blood; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 2.84.252.145:35005.

Connecting

What steps lead onto Tin & Blood?

Two ways in. Type client.connect 2.84.252.145:35005 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players 100 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2633
Protocol Joining needs you on game protocol 2633.
cs164530
Build The game build here is 164530.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.