Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players7 fresh wipes

Call no.15401 Off the shelf · offline

Tin & Blood

Offline 2.84.252.144:35005 checked 39d ago

Subjects
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,401
no region published
Last wipeWiped11 SEP2026 · 46d 23h ago
46d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average
636/ 675
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
485/ 525
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
59/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
36/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 270 on average
138/ 200
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average
255/ 300
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Tin & Blood run?

No gather rate appears in the name Tin & Blood. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. It is listed under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map on Tin & Blood?

Size 6,000, seed 1789661113: the game generates the procedural map on Tin & Blood. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry Tin & Blood?

These lists on Rust Server Index take Tin & Blood: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for Tin & Blood?

Filed under these tags, as published by Tin & Blood and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): Player cap: 100; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Your client must run protocol 2633 to connect; cs164530 (Build): It runs build 164530; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

Which wipe timetable does Tin & Blood follow?

Tin & Blood's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 46 days 23 hours is when its current world was made.

Player counts

What position does Tin & Blood hold among Rust servers?

On player hours over seven days, Tin & Blood takes #15,401, within the top – of ranked servers.

How many players are on Tin & Blood at the moment?

At present Tin & Blood is offline; its last sighting was 39 days 10 hours ago.

Server details

Which Rust build is Tin & Blood running?

Rust network protocol 2633 and build 164530, on Linux, is what Tin & Blood runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Tin & Blood, and is it online now?

The server is down at this moment; the last sighting of Tin & Blood was 39 days 10 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 15 September 2026.

Which region is Tin & Blood in?

No region is published by Tin & Blood. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 2.84.252.144:35005.

Connecting

What steps lead onto Tin & Blood?

If you would rather use the console, press F1 in Rust and enter client.connect 2.84.252.144:35005. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players Player cap: 100.
ts8
Group limit Game default applies: teams of up to 8.
v2633
Protocol Your client must run protocol 2633 to connect.
cs164530
Build It runs build 164530.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.