Rust Server IndexCard catalogue of Rust servers

Holdings11,753 servers57,310 players132 fresh wipes

Call no.15487 Off the shelf · offline

Tin & Blood

Offline 2.84.244.104:35005 checked 37d ago

Subjects
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,487
top 68%
Last wipeWiped11 SEP2026 · 47d 2h ago
47d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
394/ 500
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
234/ 300
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average
43/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average
30/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
68/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
81/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Tin & Blood run?

No gather rate appears in the name Tin & Blood. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Tin & Blood?

Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

Where does Tin & Blood appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Tin & Blood: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to Tin & Blood, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Tin & Blood gives gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs164530 (Build): It runs build 164530; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

When does Tin & Blood wipe?

The record holds too few of Tin & Blood's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 47 days 2 hours.

Population

How is Tin & Blood ranked compared with the rest?

Filed under rankings: #15,487 for Tin & Blood on seven-day player hours, top 68% overall.

Is Tin & Blood quiet or crowded?

At present Tin & Blood is offline; its last sighting was 37 days 11 hours ago.

Server details

What Rust version is Tin & Blood on?

Rust network protocol 2633 and build 164530 on Linux is what you will find on Tin & Blood. To join you need the same protocol; Steam handles the update.

Is Tin & Blood reachable, and does it stay up?

The server is down at this moment; the last sighting of Tin & Blood was 37 days 11 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 20 September 2026 it was first seen by Rust Server Index.

Where in the world is Tin & Blood hosted?

Tin & Blood gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 2.84.244.104:35005.

Joining the server

What steps lead onto Tin & Blood?

If you would rather use the console, press F1 in Rust and enter client.connect 2.84.244.104:35005. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players 100 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2633
Protocol The protocol is 2633; older or newer clients cannot join.
cs164530
Build It runs build 164530.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.