Dark_Ghost Test
Offline 2.82.186.229:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On Dark_Ghost Test, which rules and settings apply?
You will find no gather rate in the name of Dark_Ghost Test. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
What is the map on Dark_Ghost Test?
Generated by the game, the procedural map of Dark_Ghost Test has size 3,500 and seed 295700. From this page you can view the map on RustMaps; the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry Dark_Ghost Test?
These lists on Rust Server Index take Dark_Ghost Test: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which tags are attached to Dark_Ghost Test, and what do they stand for?
Filed under these tags, as published by Dark_Ghost Test and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): Player cap: 1; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
Which wipe timetable does Dark_Ghost Test follow?
the force wipe is the basis for the estimate of Dark_Ghost Test's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. Its present world dates from 13 days 22 hours. Its tags state a wipe schedule of once a month.
Player counts
How is Dark_Ghost Test ranked compared with the rest?
The seven-day player-hours ranking places Dark_Ghost Test at #11,865, among the top 54% of ranked servers.
Is Dark_Ghost Test quiet or crowded?
Filed under offline: Dark_Ghost Test, last seen 41 hours ago. The seven-day average is 1 players; the peak reached 1. Filed under busiest hour: 02:00 UTC in the last 48 hours, averaging 1 players.
Operator and status
What Rust version is Dark_Ghost Test on?
Rust network protocol 2635 and build 168909 on Windows is what you will find on Dark_Ghost Test. Steam keeps your game updated, but the protocol must match for you to join.
Is Dark_Ghost Test reachable, and does it stay up?
Last seen 41 hours ago, Dark_Ghost Test is offline right now. About 1 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 1%, 2 hours out of 168. It was first recorded by Rust Server Index on 14 October 2026.
What is performance like on Dark_Ghost Test?
The last 48 hours give an average of 73 server fps and a floor of 53. The entity count reached 69,057, covering buildings, deployables and all else in the world. Memory use reached as much as 1,720 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of Dark_Ghost Test?
There is no region on record for Dark_Ghost Test; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 2.82.186.229:28015.
Connecting
What steps lead onto Dark_Ghost Test?
Enter client.connect 2.82.186.229:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp1
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.