test
Offline 2.127.215.235:28015 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On test, which rules and settings apply?
The name of test does not state a gather rate. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in use on test?
test runs a procedural map, which the game generates.
Tags
Which lists and filters on Rust Server Index is test filed under?
The Rust Server Index lists that include test are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by the tags on test?
The server's own tags are listed here, and the game's server browser reads them: test gives gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs163794 (Build): Build on file: 163794; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
When does test wipe?
Its rhythm is not yet clear, since the record holds too few of test's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 44 days 22 hours is when its current world was made.
Population
What position does test hold among Rust servers?
On player hours over seven days, test takes #15,426, within the top – of ranked servers.
What does the player count on test look like?
The last check found test offline, last seen 44 days 2 hours ago.
Operator and status
What version does test use?
Rust network protocol 2633 and build 163794 on Windows is what you will find on test. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of test?
As of now test is offline, with its last appearance 44 days 2 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 14 September 2026.
Which region is test in?
No region is published by test. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 2.127.215.235:28015.
Connecting
What is the way onto test?
Two ways in. Type client.connect 2.127.215.235:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp100
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.