Rust Server IndexCard catalogue of Rust servers

Holdings11,867 servers96,005 players390 fresh wipes

Call no.15986 Off the shelf · offline

CALI

Offline 198.73.57.79:28015 checked 24d ago

Subjects
Players now
0/ 150
0% full
7-day average
0
peak –
Rank
#15,986
top 71%
Last wipeWiped4 OCT2026 · 24d 17h ago
24d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep4 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Sun 4 OctMon 14 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
4 OCT 2026Sun 4 Oct, 22:12 UTC24d ago
1 – running 0
14 SEP 2026Mon 14 Sep, 13:49 UTC45d ago
4 halved by day 2 20.3 days 0
14 SEP 2026Mon 14 Sep, 06:39 UTC45d ago
4 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
440/ 500
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
447/ 475
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
976/ 1000
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
63/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
992/ 1000
NA
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
26/ 250
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on CALI?

No gather rate appears in the name CALI. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. It is listed under Community in the server browser and is a community server. The server has VAC, Valve's anti-cheat, turned on.

What is the map on CALI?

CALI runs a procedural map of size 3,500 with seed 648252, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry CALI?

The Rust Server Index lists that include CALI are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to CALI, and what do they stand for?

These are the tags CALI publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp150 (Max players): Player cap: 150; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What happens on wipe day at CALI?

Its recent wipes averaged 3 players at peak. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.

How often is CALI wiped, and on what schedule?

There is no next wipe to predict for CALI, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 24 days 17 hours.

Player counts

What position does CALI hold among Rust servers?

Filed under rankings: #15,986 for CALI on seven-day player hours, top 71% overall.

What does the player count on CALI look like?

The last check found CALI offline, last seen 24 days 9 hours ago.

Server facts

What Rust version is CALI on?

Rust network protocol 2634 and build 166652 on Windows is what you will find on CALI. To join you need the same protocol; Steam handles the update.

Is CALI reachable, and does it stay up?

As of now CALI is offline, with its last appearance 24 days 9 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

Where in the world is CALI hosted?

CALI gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 198.73.57.79:28015.

Connecting

How can you connect to CALI?

Enter client.connect 198.73.57.79:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp150
Max players Player cap: 150.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166652
Build It runs build 166652.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.