Rust Server IndexCard catalogue of Rust servers

Holdings11,612 servers36,584 players70 fresh wipes

Call no.NA15339 On the shelf · online

Server hosted by Physgun.com

Online NA · uk1 194.69.160.15:28083 checked 9m ago

Subjects 1. vanilla2. modded3. carbon
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,339
top 69% · #1509 in NA
Last wipeWiped18 OCT2026 · 10d 9h ago
10d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123408:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.7 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sun 18 OctWed 30 SepFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
18 OCT 2026Sun 18 Oct, 21:57 UTC10d ago
0 – running 0
30 SEP 2026Wed 30 Sep, 16:27 UTC28d ago
1 halved by day 1 18.2 days 1
25 SEP 2026Fri 25 Sep, 00:06 UTC34d ago
0 – 5.7 days 1
24 SEP 2026Thu 24 Sep, 01:22 UTC35d ago
1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average
30/ 100
NA 10/ 50
NA
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average
5/ 100
NA
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
2/ 150
NA
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average
6/ 175
NA
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
7/ 90
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Server hosted by Physgun.com, which rules and settings apply?

The name of Server hosted by Physgun.com does not state a gather rate. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. Vanilla is the server's own description: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC is on: Valve's anti-cheat is enabled.

What is the map on Server hosted by Physgun.com?

Generated by the game, the procedural map of Server hosted by Physgun.com has size 3,500 and seed 976250308. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

Where does Server hosted by Physgun.com appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Server hosted by Physgun.com: Modded Rust servers, filed by play style and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Who operates Server hosted by Physgun.com?

The same operator most likely runs Server hosted by Physgun.com and 1 other tracked server, since all publish a rustic.gg hostname.

How should you read the tags listed for Server hosted by Physgun.com?

The server's own tags are listed here, and the game's server browser reads them: Server hosted by Physgun.com gives gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $ruk1 (Region code): Region code on file: uk1; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; NA (North America): North America is the region shown in the server browser. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What happens on wipe day at Server hosted by Physgun.com?

Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.

How often is Server hosted by Physgun.com wiped, and on what schedule?

There is no next wipe to predict for Server hosted by Physgun.com, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 10 days 9 hours is when its current world was made.

Players and ranking

What position does Server hosted by Physgun.com hold among Rust servers?

The seven-day player-hours ranking places Server hosted by Physgun.com at #15,339 and #1,509 in North America, among the top 69% of ranked servers.

How many players are on Server hosted by Physgun.com at the moment?

The live count for Server hosted by Physgun.com stands at 0 players, out of 100 slots. Averaged over the last seven days, the count is 0 players.

Operator and status

Which Rust build is Server hosted by Physgun.com running?

Rust network protocol 2634 and build 167781, on Linux, is what Server hosted by Physgun.com runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Server hosted by Physgun.com, and is it online now?

You will find Server hosted by Physgun.com online as of now. About 10 days 7 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

What is performance like on Server hosted by Physgun.com?

The last 48 hours give an average of 60 server fps and a floor of 60. Buildings, deployables and everything else in the world came to as many as 71,354 entities. Memory use reached as much as 4,217 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is Server hosted by Physgun.com hosted?

The NA tag places Server hosted by Physgun.com in North America by its own listing, and its region code is uk1. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 194.69.160.15:28083.

Joining the server

How can you connect to Server hosted by Physgun.com?

If you would rather use the console, press F1 in Rust and enter client.connect 194.69.160.15:28083. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Joining needs you on game protocol 2634.
cs167781
Build The game build here is 167781.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$ruk1
Region code Region code on file: uk1.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Region

NA
North America North America is the region shown in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.