Rust Server IndexCard catalogue of Rust servers

Holdings11,738 servers62,312 players192 fresh wipes

Call no.NA6665 On the shelf · online

rust development server

Online NA · uk1 194.69.160.15:28075 checked 11m ago

Subjects 1. vanilla2. modded3. oxide
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#6,665
top 30% · #1047 in NA
Last wipeWiped8 OCT2026 · 21d 4h ago
21d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
8 OCT 2026Thu 8 Oct, 06:40 UTC21d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average
14/ 100
NA 5/ 50
NA
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average
4/ 100
NA
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
2/ 150
NA
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average
3/ 175
NA
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
4/ 90
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On rust development server, which rules and settings apply?

The name of rust development server does not state a gather rate. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server describes itself as vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on rust development server?

rust development server runs a procedural map of size 2,000 with seed 1234567, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is rust development server filed under?

These lists on Rust Server Index take rust development server: Modded Rust servers, filed by play style and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to rust development server, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: rust development server gives gmrust (Game mode): Rust survival, as standard; mp100 (Max players): Player cap: 100; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $ruk1 (Region code): uk1 is the region code recorded here; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded; NA (North America): The browser files it under North America. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

How does a wipe day run on rust development server?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 13 hours in.

When does rust development server wipe?

rust development server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 21 days 4 hours.

Players and ranking

How is rust development server ranked compared with the rest?

On seven-day player hours, rust development server takes #6,665 overall and #1,047 in North America, within the top 30% of ranked servers.

What does the player count on rust development server look like?

Filed under live counts: rust development server, 0 players on 100 slots at present. The seven-day average is 0 players; the peak reached 1. Filed under busiest hour: 12:00 UTC in the last 48 hours, averaging 1 players.

Operator and status

What Rust version is rust development server on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on rust development server. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of rust development server?

You will find rust development server online as of now. The uptime it reports puts the last restart at about 3 days 7 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Is the performance on rust development server good?

Server fps held at 60 on average across the last 48 hours, never dropping below 60. Buildings, deployables and everything else in the world came to as many as 16,513 entities. Memory use reached as much as 1,359 MB. Lag, to players, is low fps and an entity count that climbs.

Which region is rust development server in?

Filed under North America by its own listing, rust development server carries the NA tag and the region code uk1. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 194.69.160.15:28075.

Joining the server

What steps lead onto rust development server?

Two ways in. Type client.connect 194.69.160.15:28075 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players Player cap: 100.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$ruk1
Region code uk1 is the region code recorded here.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Region

NA
North America The browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.