nameserver
Offline 194.44.132.173:28015 checked 46d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On nameserver, which rules and settings apply?
You will find no gather rate in the name of nameserver. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in use on nameserver?
nameserver runs a procedural map, which the game generates.
Tags
On Rust Server Index, which lists and filters carry nameserver?
Filed under these Rust Server Index lists is nameserver: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by the tags on nameserver?
The server's own tags are listed here, and the game's server browser reads them: nameserver gives gmrust (Game mode): Rust survival, as standard; mp1 (Max players): 1 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Joining needs you on game protocol 2633; cs163794 (Build): Build on file: 163794; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
When does nameserver wipe?
nameserver's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 46 days 20 hours.
Population
How many players are on nameserver at the moment?
At present nameserver is offline; its last sighting was 46 days 17 hours ago.
Server facts
What version does nameserver use?
Rust network protocol 2633 and build 163794, on Windows, is what nameserver runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is nameserver, and is it online now?
The server is down at this moment; the last sighting of nameserver was 46 days 17 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
Which region is nameserver in?
There is no region on record for nameserver; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 194.44.132.173:28015.
How to join
What is the way onto nameserver?
Two ways in. Type client.connect 194.44.132.173:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp1
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.