Rust Server IndexCard catalogue of Rust servers

Holdings11,620 servers35,442 players74 fresh wipes

Call no.15222 Off the shelf · offline

My Devblog 266 Server

Offline 193.27.19.235:28015 checked 14d ago

Subjects
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,222
top 70%
Last wipeWiped14 OCT2026 · 14d 18h ago
14d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep12 Oct15 Oct18 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.9 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
14 OCT 2026Wed 14 Oct, 12:32 UTC14d ago
0 – running 0
12 OCT 2026Mon 12 Oct, 15:24 UTC16d ago
1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average
199/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
176/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
14/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average
16/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
18/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
100/ 200
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On My Devblog 266 Server, which rules and settings apply?

The name of My Devblog 266 Server does not state a gather rate. The server does not publish a group limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on My Devblog 266 Server?

A procedural map, generated by the game, is what My Devblog 266 Server runs.

Tags

Where does My Devblog 266 Server appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take My Devblog 266 Server: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

Which tags are attached to My Devblog 266 Server, and what do they stand for?

These are the tags My Devblog 266 Server publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; v2388 (Protocol): The protocol is 2388; older or newer clients cannot join; cs81862 (Build): The game build here is 81862; ptrak (Networking): RakNet is the network layer, as standard for Rust; h4707d878 (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin; stok (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What should you expect on My Devblog 266 Server when wipe day comes?

The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How often is My Devblog 266 Server wiped, and on what schedule?

The record holds too few of My Devblog 266 Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days 18 hours is when its current world was made.

Players and ranking

Where does My Devblog 266 Server sit in the rankings?

On player hours over seven days, My Devblog 266 Server takes #15,222, within the top 70% of ranked servers.

How many players are on My Devblog 266 Server at the moment?

Filed under offline: My Devblog 266 Server, last seen 14 days 18 hours ago.

Server facts

What version does My Devblog 266 Server use?

Rust network protocol 2388 and build 81862 on Windows is what you will find on My Devblog 266 Server. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of My Devblog 266 Server?

Last seen 14 days 18 hours ago, My Devblog 266 Server is offline right now. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 18 September 2026 it was first seen by Rust Server Index.

Where in the world is My Devblog 266 Server hosted?

There is no region on record for My Devblog 266 Server; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 193.27.19.235:28015.

How to join

How can you connect to My Devblog 266 Server?

If you would rather use the console, press F1 in Rust and enter client.connect 193.27.19.235:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,v2388,h4707d878,stok,gmrust,cs81862

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
v2388
Protocol The protocol is 2388; older or newer clients cannot join.
cs81862
Build The game build here is 81862.
ptrak
Networking RakNet is the network layer, as standard for Rust.

Other

h4707d878
Custom tag Set outside Rust's standard tags, by the owner or through a plugin.
stok
Custom tag Set outside Rust's standard tags, by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.