Rust PvE Dev
Offline 193.252.29.253:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on Rust PvE Dev?
No gather rate appears in the name Rust PvE Dev. The group limit is 8 players, the game's default. Filed under pve, player combat is not allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Rust PvE Dev?
Generated by the game, the map is procedural on Rust PvE Dev.
Lists and filters
On Rust Server Index, which lists and filters carry Rust PvE Dev?
These lists on Rust Server Index take Rust PvE Dev: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to Rust PvE Dev, and what do they stand for?
These are the tags Rust PvE Dev publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
How often is Rust PvE Dev wiped, and on what schedule?
Rust PvE Dev's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 25 days 17 hours.
Player counts
How is Rust PvE Dev ranked compared with the rest?
The seven-day player-hours ranking places Rust PvE Dev at #12,533, among the top 57% of ranked servers.
How many players are on Rust PvE Dev at the moment?
The last check found Rust PvE Dev offline, last seen 20 days 15 hours ago.
Operator and status
Which Rust build is Rust PvE Dev running?
Rust network protocol 2634 and build 166652 on Linux is what you will find on Rust PvE Dev. The protocol must match before you can join, and Steam takes care of updating it.
Is Rust PvE Dev reachable, and does it stay up?
As of now Rust PvE Dev is offline, with its last appearance 20 days 15 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 3 October 2026 it was first seen by Rust Server Index.
Where in the world is Rust PvE Dev hosted?
There is no region on record for Rust PvE Dev; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 193.252.29.253:28015.
Connecting
What is the way onto Rust PvE Dev?
Two ways in. Type client.connect 193.252.29.253:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.