INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]
Online EU 193.233.134.184:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 6% of all ranked servers, top 19% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 08:15 UTC, in 1d 8h. Its biweekly schedule tag · low confidence
- usual gap
- 14.2 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 12players, last three wipes
- crowd held
- 0%else halves by day 10.5
Coming wipes
- in 1d 8hSat 31 Oct, 08:15 UTC
- in 6d 19hThu 5 Nov, 19:00 UTCFW
- in 15d 8hSat 14 Nov, 08:15 UTC
- in 29d 8hSat 28 Nov, 08:15 UTC
- in 34d 19hThu 3 Dec, 19:00 UTCFW
- in 43d 8hSat 12 Dec, 08:15 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 33 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
17 OCT 2026Sat 17 Oct, 08:15 UTC12d ago |
9 | – | running | 0 |
2 OCT 2026Fri 2 Oct, 05:52 UTC27d ago |
14 | halved by day 10 | 15.1 days | 0 |
1 OCT 2026Thu 1 Oct, 23:33 UTC FW28d ago |
14 | – | 0.3 days | 2 |
17 SEP 2026Thu 17 Sep, 19:30 UTC42d ago |
14 | halved by day 11 | 14.2 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ], which rules and settings apply?
By its name, INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] gathers at 2x. The group limit is 8 players, the game's default. The server runs roleplay, roleplay rules, towns and jobs. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned on.
What is the map on INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?
INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] runs a procedural map of size 4,500 with seed 7237231, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.
Lists and filters
On Rust Server Index, which lists and filters carry INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?
Filed under these Rust Server Index lists is INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]: Rust servers filed under 2x gather rate, Rust servers filed under Europe, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and Roleplay servers, filed under RP. It appears under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Whose server is INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?
A industrialrust.org hostname is published by INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ], and no other server we track uses it.
Which tags are attached to INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ], and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] gives gmrust (Game mode): Rust survival, as standard; mp250 (Max players): 250 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^b (Biweekly): Two weeks between wipes; ^r (Roleplay): This entry is a roleplay server; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; EU (Europe): Server browser region: Europe. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
How does a wipe day run on INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?
At their busiest, its recent wipes drew 12 players on average. 33 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 10.5.
Which wipe timetable does INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] follow?
Too few wipes of INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] are recorded to confirm its schedule, so the tag sets the prediction. On Saturday 31 October at 08:15 UTC the next wipe is due. The world it runs now was made 12 days 15 hours. A wipe schedule of every two weeks is published in its tags.
Population
What position does INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] hold among Rust servers?
The seven-day player-hours ranking places INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] at #1,323 and #545 in Europe, among the top 6% of ranked servers.
What does the player count on INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] look like?
Filed under live counts: INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ], 7 players on 250 slots at present. Averaged across seven days: 6 players, peaking at 15. The busiest point in the last 48 hours was 21:00 UTC, averaging 10 players.
Server details
Which Rust build is INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] running?
Rust network protocol 2635 and build 168909, on Linux, is what INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] runs. The protocol must match before you can join, and Steam takes care of updating it.
Is INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] reachable, and does it stay up?
The server is live at this moment: INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]. About 17 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 86%, 144 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
What is performance like on INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?
The last 48 hours give an average of 50 server fps and a floor of 26. Buildings, deployables and everything else in the world came to as many as 95,955 entities. The peak memory figure stood at 5,229 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?
INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] gives Europe as its location and the tag EU. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 193.233.134.184:28015.
Joining the server
How can you connect to INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?
Two ways in. Type client.connect 193.233.134.184:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://industrialrust.org is where its website lives.
Server tags
What each one means.
Published as mp250,ptrak,$r?,v2635,^z,^y,^b,^r,EU,^p,gmrust,cs168909,ts8
Game
gmrust
mp250
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^r
^p
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
