TypicalRustGameplay
Online EU 193.135.10.247:15050 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
16 OCT 2026Fri 16 Oct, 20:38 UTC13d ago |
3 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does TypicalRustGameplay run?
The name of TypicalRustGameplay does not state a gather rate. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the map on TypicalRustGameplay?
TypicalRustGameplay runs a procedural map of size 3,500 with seed 17475, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Lists and filters
Which lists and filters on Rust Server Index is TypicalRustGameplay filed under?
Filed under these Rust Server Index lists is TypicalRustGameplay: Rust servers filed under Europe and Community Rust servers, indexed. These filters on the server list bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags listed for TypicalRustGameplay?
The server's own tags are listed here, and the game's server browser reads them: TypicalRustGameplay gives gmrust (Game mode): Survival on standard Rust rules; mp20 (Max players): The queue ceiling sits at 20; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): Build on file: 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; EU (Europe): Server browser region: Europe. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What happens on wipe day at TypicalRustGameplay?
Its recent wipes averaged 3 players at peak. The latest wipe peaked 24 hours in.
How often is TypicalRustGameplay wiped, and on what schedule?
TypicalRustGameplay's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 13 days is when its current world was made.
Population
How is TypicalRustGameplay ranked compared with the rest?
Filed under rankings: #15,269 for TypicalRustGameplay on seven-day player hours, #2,529 in Europe, top 68% overall.
Is TypicalRustGameplay quiet or crowded?
Filed under live counts: TypicalRustGameplay, 0 players on 20 slots at present. Filed under seven-day average: 0 players.
Server facts
Which Rust build is TypicalRustGameplay running?
Rust network protocol 2634 and build 167781, on Linux, is what TypicalRustGameplay runs. Steam keeps your game updated, but the protocol must match for you to join.
Is TypicalRustGameplay reachable, and does it stay up?
Right now TypicalRustGameplay is up and running. The uptime it reports puts the last restart at about 11 days 3 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 16 October 2026 it was first seen by Rust Server Index.
What is performance like on TypicalRustGameplay?
The last 48 hours give an average of 49 server fps and a floor of 41. Buildings, deployables and everything else in the world came to as many as 65,425 entities. The peak memory figure stood at 3,471 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of TypicalRustGameplay?
TypicalRustGameplay gives Europe as its location and the tag EU. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 193.135.10.247:15050.
How to join
What steps lead onto TypicalRustGameplay?
Two ways in. Type client.connect 193.135.10.247:15050 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2634,EU,gmrust,cs167781,ts8
Game
gmrust
mp20
ts8
v2634
cs167781
ptrak
$r?
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.