Rust Server IndexCard catalogue of Rust servers

Holdings11,808 servers82,963 players313 fresh wipes

Call no.15420 Off the shelf · offline

Local_Test

Offline 190.114.39.185:28015 checked 41d ago

Subjects
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,420
no region published
Last wipeWiped18 SEP2026 · 41d 18h ago
41d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average
188/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
253/ 300
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
681/ 800
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
39/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
768/ 900
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average
636/ 725
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Local_Test run?

You will find no gather rate in the name of Local_Test. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC is off: Valve's anti-cheat is disabled.

What is the map on Local_Test?

Local_Test runs a procedural map, which the game generates.

Tags

Which lists and filters on Rust Server Index is Local_Test filed under?

These lists on Rust Server Index take Local_Test: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on Local_Test?

The server's own tags are listed here, and the game's server browser reads them: Local_Test gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Joining needs you on game protocol 2633; cs164530 (Build): The game build here is 164530; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How often is Local_Test wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of Local_Test's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 41 days 18 hours.

Players and ranking

How is Local_Test ranked compared with the rest?

Filed under rankings: #15,420 for Local_Test on seven-day player hours, top – overall.

How many players are on Local_Test at the moment?

Filed under offline: Local_Test, last seen 41 days 18 hours ago.

Server facts

What version does Local_Test use?

Rust network protocol 2633 and build 164530 on Windows is what you will find on Local_Test. The protocol must match before you can join, and Steam takes care of updating it.

Is Local_Test reachable, and does it stay up?

Last seen 41 days 18 hours ago, Local_Test is offline right now. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 18 September 2026 it was first seen by Rust Server Index.

What is the location of Local_Test?

There is no region on record for Local_Test; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 190.114.39.185:28015.

How to join

What steps lead onto Local_Test?

If you would rather use the console, press F1 in Rust and enter client.connect 190.114.39.185:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2633
Protocol Joining needs you on game protocol 2633.
cs164530
Build The game build here is 164530.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.