Rust Server IndexCard catalogue of Rust servers

Holdings11,790 servers78,914 players245 fresh wipes

Call no.16882 Off the shelf · offline

LOCAL-TEST-DO-NOT-JOIN

Offline 188.29.127.108:28215 checked 30d ago

Subjects
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#16,882
top 71%
Last wipeWiped29 SEP2026 · 30d 11h ago
30d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
29 SEP 2026Tue 29 Sep, 11:14 UTC30d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average
180/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
229/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
643/ 675
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
38/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
747/ 775
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average
591/ 625
Reference desk

Quick answers

From the figures on this page.

Settings and map

On LOCAL-TEST-DO-NOT-JOIN, which rules and settings apply?

No gather rate appears in the name LOCAL-TEST-DO-NOT-JOIN. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map on LOCAL-TEST-DO-NOT-JOIN?

Generated by the game, the map is procedural on LOCAL-TEST-DO-NOT-JOIN.

Tags and filters

On Rust Server Index, which lists and filters carry LOCAL-TEST-DO-NOT-JOIN?

The Rust Server Index lists that include LOCAL-TEST-DO-NOT-JOIN are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for LOCAL-TEST-DO-NOT-JOIN?

Filed under these tags, as published by LOCAL-TEST-DO-NOT-JOIN and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp2 (Max players): Player cap: 2; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs165217 (Build): The game build here is 165217; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What should you expect on LOCAL-TEST-DO-NOT-JOIN when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in.

Which wipe timetable does LOCAL-TEST-DO-NOT-JOIN follow?

The record holds too few of LOCAL-TEST-DO-NOT-JOIN's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 30 days 11 hours.

Population

How is LOCAL-TEST-DO-NOT-JOIN ranked compared with the rest?

Filed under rankings: #16,882 for LOCAL-TEST-DO-NOT-JOIN on seven-day player hours, top 71% overall.

How many players are on LOCAL-TEST-DO-NOT-JOIN at the moment?

At present LOCAL-TEST-DO-NOT-JOIN is offline; its last sighting was 30 days 11 hours ago.

Server facts

What Rust version is LOCAL-TEST-DO-NOT-JOIN on?

Rust network protocol 2633 and build 165217, on Windows, is what LOCAL-TEST-DO-NOT-JOIN runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is LOCAL-TEST-DO-NOT-JOIN, and is it online now?

As of now LOCAL-TEST-DO-NOT-JOIN is offline, with its last appearance 30 days 11 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 29 September 2026.

What is the location of LOCAL-TEST-DO-NOT-JOIN?

LOCAL-TEST-DO-NOT-JOIN gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 188.29.127.108:28215.

How to join

How can you connect to LOCAL-TEST-DO-NOT-JOIN?

If you would rather use the console, press F1 in Rust and enter client.connect 188.29.127.108:28215. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp2
Max players Player cap: 2.
ts8
Group limit Teams cap at 8, the default setting.
v2633
Protocol The protocol is 2633; older or newer clients cannot join.
cs165217
Build The game build here is 165217.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.