Rust Server IndexCard catalogue of Rust servers

Holdings11,873 servers96,345 players382 fresh wipes

Call no.15841 Off the shelf · offline

Staging Dev Server

Offline 188.245.20.40:28015 checked 20d ago

Subjects
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,841
top 72%
Last wipeWiped9 OCT2026 · 20d 3h ago
20d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct12 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.4 daysbetween real wipes
on rhythm
14%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
9 OCT 2026Fri 9 Oct, 12:39 UTC20d ago
0 – running 0
8 OCT 2026Thu 8 Oct, 20:09 UTC20d ago
0 – 0.7 days 0
8 OCT 2026Thu 8 Oct, 11:39 UTC21d ago
0 – 0.4 days 0
8 OCT 2026Thu 8 Oct, 00:39 UTC21d ago
0 – 0.5 days 0
7 OCT 2026Wed 7 Oct, 18:09 UTC21d ago
0 – 0.3 days 0
7 OCT 2026Wed 7 Oct, 12:08 UTC22d ago
0 – 0.3 days 0
6 OCT 2026Tue 6 Oct, 18:09 UTC22d ago
0 – 0.7 days 0
6 OCT 2026Tue 6 Oct, 12:08 UTC23d ago
0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
437/ 500
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
460/ 475
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
981/ 1000
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
60/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
989/ 1000
NA
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
28/ 250
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Staging Dev Server, which rules and settings apply?

The name of Staging Dev Server does not state a gather rate. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. It is listed under Community in the server browser and is a community server. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Staging Dev Server?

A procedural map, generated by the game, is what Staging Dev Server runs.

Tags

Which lists and filters on Rust Server Index is Staging Dev Server filed under?

The Rust Server Index lists that include Staging Dev Server are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for Staging Dev Server?

These are the tags Staging Dev Server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs167431 (Build): The game build here is 167431; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What should you expect on Staging Dev Server when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd reached its peak.

When does Staging Dev Server wipe?

Staging Dev Server wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 20 days 3 hours.

Population

Where does Staging Dev Server sit in the rankings?

The seven-day player-hours ranking places Staging Dev Server at #15,841, among the top 72% of ranked servers.

How many players are on Staging Dev Server at the moment?

Filed under offline: Staging Dev Server, last seen 20 days 3 hours ago.

Operator and status

What Rust version is Staging Dev Server on?

Rust network protocol 2635 and build 167431, on Linux, is what Staging Dev Server runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Staging Dev Server?

The server is down at this moment; the last sighting of Staging Dev Server was 20 days 3 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 5 October 2026 it was first seen by Rust Server Index.

Where in the world is Staging Dev Server hosted?

There is no region on record for Staging Dev Server; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 188.245.20.40:28015.

Connecting

How can you connect to Staging Dev Server?

If you would rather use the console, press F1 in Rust and enter client.connect 188.245.20.40:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs167431,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players 50 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs167431
Build The game build here is 167431.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.