TEST
Offline 188.191.42.1:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.3 daysbetween real wipes
- on rhythm
- 38%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 20:49 UTC FW28d ago |
0 | – | running | 0 |
1 OCT 2026Thu 1 Oct, 09:15 UTC28d ago |
1 | – | 0.5 days | 0 |
26 SEP 2026Sat 26 Sep, 08:30 UTC33d ago |
1 | – | 5 days | 1 |
25 SEP 2026Fri 25 Sep, 07:55 UTC34d ago |
1 | – | 1 days | 1 |
23 SEP 2026Wed 23 Sep, 20:24 UTC36d ago |
1 | – | 1.5 days | 0 |
22 SEP 2026Tue 22 Sep, 11:54 UTC37d ago |
1 | – | 1.4 days | 1 |
21 SEP 2026Mon 21 Sep, 05:54 UTC38d ago |
1 | – | 1.2 days | 1 |
20 SEP 2026Sun 20 Sep, 10:10 UTC39d ago |
1 | – | 0.8 days | 1 |
18 SEP 2026Fri 18 Sep, 01:21 UTC42d ago |
1 | held half | 2.4 days | 1 |
14 SEP 2026Mon 14 Sep, 12:58 UTC45d ago |
1 | held half | 3.5 days | 1 |
13 SEP 2026Sun 13 Sep, 23:55 UTC46d ago |
1 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on TEST?
The name of TEST does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in use on TEST?
A procedural map, generated by the game, is what TEST runs.
Tags and filters
Which lists and filters on Rust Server Index is TEST filed under?
The Rust Server Index lists that include TEST are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by the tags on TEST?
These are the tags TEST publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs163207 (Build): It runs build 163207; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
What should you expect on TEST when wipe day comes?
The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in.
Which wipe timetable does TEST follow?
TEST wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 28 days 7 hours.
Players and ranking
What position does TEST hold among Rust servers?
On player hours over seven days, TEST takes #16,036, within the top 69% of ranked servers.
What does the player count on TEST look like?
At present TEST is offline; its last sighting was 28 days 7 hours ago.
Operator and status
What Rust version is TEST on?
Rust network protocol 2633 and build 163207 on Windows is what you will find on TEST. The protocol must match before you can join, and Steam takes care of updating it.
Is TEST reachable, and does it stay up?
Last seen 28 days 7 hours ago, TEST is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 13 September 2026 it was first seen by Rust Server Index.
What is the location of TEST?
TEST gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 188.191.42.1:28015.
Connecting
How can you connect to TEST?
Enter client.connect 188.191.42.1:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
mp10
ts8
v2633
cs163207
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.