TEST
Offline 188.19.173.245:28015 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on TEST?
No gather rate appears in the name TEST. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the map on TEST?
Generated by the game, the map is procedural on TEST.
Tags
Where does TEST appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include TEST are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags listed for TEST?
The server's own tags are listed here, and the game's server browser reads them: TEST gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Your client must run protocol 2633 to connect; cs163794 (Build): It runs build 163794; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How often is TEST wiped, and on what schedule?
The record holds too few of TEST's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 45 days.
Population
How is TEST ranked compared with the rest?
The seven-day player-hours ranking places TEST at #15,050, among the top – of ranked servers.
What does the player count on TEST look like?
The last check found TEST offline, last seen 44 days 23 hours ago.
Server details
Which Rust build is TEST running?
Rust network protocol 2633 and build 163794, on Windows, is what TEST runs. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of TEST?
As of now TEST is offline, with its last appearance 44 days 23 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 14 September 2026.
Where in the world is TEST hosted?
There is no region on record for TEST; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 188.19.173.245:28015.
Joining the server
How can you connect to TEST?
Enter client.connect 188.19.173.245:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.