ServerName
Offline 188.186.76.84:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On ServerName, which rules and settings apply?
You will find no gather rate in the name of ServerName. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
What is the map on ServerName?
Generated by the game, the map is procedural on ServerName.
Lists and filters
Which lists and filters on Rust Server Index is ServerName filed under?
The Rust Server Index lists that include ServerName are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags listed for ServerName?
Filed under these tags, as published by ServerName and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): Player cap: 5; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Your client must run protocol 2633 to connect; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
When does ServerName wipe?
Its rhythm is not yet clear, since the record holds too few of ServerName's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 45 days 12 hours.
Players and ranking
What does the player count on ServerName look like?
The last check found ServerName offline, last seen 45 days 11 hours ago.
Server facts
What Rust version is ServerName on?
Rust network protocol 2633 and build 163794 on Windows is what you will find on ServerName. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is ServerName, and is it online now?
Last seen 45 days 11 hours ago, ServerName is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
Where in the world is ServerName hosted?
ServerName gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 188.186.76.84:28015.
Connecting
How can you connect to ServerName?
Two ways in. Type client.connect 188.186.76.84:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp5
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.