Rust Server IndexCard catalogue of Rust servers

Holdings11,636 servers37,139 players58 fresh wipes

Call no.13655 Off the shelf · offline

okasha_server

Offline 188.0.114.67:28015 checked 9d ago

Subjects
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#13,655
top 62%
Last wipeWiped16 OCT2026 · 11d 8h ago
11d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct17 Oct21 Oct25 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 15

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
16 OCT 2026Fri 16 Oct, 18:40 UTC11d ago
1 – running 0
15 OCT 2026Thu 15 Oct, 20:29 UTC12d ago
1 – 0.9 days 0
29 SEP 2026Tue 29 Sep, 20:35 UTC28d ago
1 halved by day 15 16 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average
231/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average
14/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average
22/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
114/ 200
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
46/ 200
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
42/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

On okasha_server, which rules and settings apply?

No gather rate appears in the name okasha_server. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

What is the map on okasha_server?

okasha_server runs a procedural map, which the game generates.

Tags

Where does okasha_server appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is okasha_server: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for okasha_server?

These are the tags okasha_server publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

How does a wipe day run on okasha_server?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 15.

Which wipe timetable does okasha_server follow?

There is no next wipe to predict for okasha_server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 11 days 8 hours.

Population

How is okasha_server ranked compared with the rest?

The seven-day player-hours ranking places okasha_server at #13,655, among the top 62% of ranked servers.

Is okasha_server quiet or crowded?

Filed under offline: okasha_server, last seen 9 days 8 hours ago.

Server details

What version does okasha_server use?

Rust network protocol 2634 and build 167781 on Windows is what you will find on okasha_server. The protocol must match before you can join, and Steam takes care of updating it.

Is okasha_server reachable, and does it stay up?

The server is down at this moment; the last sighting of okasha_server was 9 days 8 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 29 September 2026.

What is the location of okasha_server?

okasha_server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 188.0.114.67:28015.

Joining the server

How can you connect to okasha_server?

Enter client.connect 188.0.114.67:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167781
Build It runs build 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.