nameserver
Offline 185.97.201.147:28015 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on nameserver?
No gather rate appears in the name nameserver. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.
What is the map on nameserver?
Generated by the game, the map is procedural on nameserver.
Tags and filters
On Rust Server Index, which lists and filters carry nameserver?
The Rust Server Index lists that include nameserver are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags listed for nameserver?
The server's own tags are listed here, and the game's server browser reads them: nameserver gives gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Joining needs you on game protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
Which wipe timetable does nameserver follow?
Its rhythm is not yet clear, since the record holds too few of nameserver's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 45 days 1 hours.
Population
Is nameserver quiet or crowded?
At present nameserver is offline; its last sighting was 44 days 23 hours ago.
Server details
What Rust version is nameserver on?
Rust network protocol 2633 and build 163794 on Windows is what you will find on nameserver. Steam keeps your game updated, but the protocol must match for you to join.
Is nameserver reachable, and does it stay up?
As of now nameserver is offline, with its last appearance 44 days 23 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
What is the location of nameserver?
No region is published by nameserver. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 185.97.201.147:28015.
How to join
What steps lead onto nameserver?
Two ways in. Type client.connect 185.97.201.147:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp5
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.