Rust Server IndexCard catalogue of Rust servers

Holdings11,716 servers60,383 players178 fresh wipes

Call no.15339 Off the shelf · offline

Iran

Offline 185.244.0.15:25608 checked 7d ago

Subjects
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipeWiped6 OCT2026 · 23d 3h ago
23d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctSat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
6 OCT 2026Tue 6 Oct, 07:47 UTC23d ago
0 – running 0
3 OCT 2026Sat 3 Oct, 05:48 UTC26d ago
0 – 3.1 days 0
2 OCT 2026Fri 2 Oct, 13:16 UTC26d ago
0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average
441/ 475
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
355/ 375
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
42/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
33/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
49/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average
152/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Iran?

You will find no gather rate in the name of Iran. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. It is listed under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Iran?

Size 2,000, seed 1: the game generates the procedural map on Iran. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is Iran filed under?

These lists on Rust Server Index take Iran: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to Iran, and what do they stand for?

Filed under these tags, as published by Iran and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): The game build here is 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How does a wipe day run on Iran?

The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in.

When does Iran wipe?

Iran wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 23 days 3 hours is when its current world was made.

Player counts

How is Iran ranked compared with the rest?

On player hours over seven days, Iran takes #15,339, within the top 69% of ranked servers.

How many players are on Iran at the moment?

Filed under offline: Iran, last seen 7 days 4 hours ago. 0 players is the average over the past seven days.

Operator and status

What Rust version is Iran on?

Rust network protocol 2634 and build 166652 on Linux is what you will find on Iran. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Iran, and is it online now?

The server is down at this moment; the last sighting of Iran was 7 days 4 hours ago. Uptime for the last 7 full days came to 5%, 8 hours out of 168. It was first recorded by Rust Server Index on 22 September 2026.

Which region is Iran in?

No region is published by Iran. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 185.244.0.15:25608.

How to join

What steps lead onto Iran?

Enter client.connect 185.244.0.15:25608 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp40
Max players The queue ceiling sits at 40.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166652
Build The game build here is 166652.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.