Rust Server IndexCard catalogue of Rust servers

Holdings11,866 servers94,541 players396 fresh wipes

Call no.8828 On the shelf · online

EvilIsland-PVE - Test Server

Online 185.189.255.93:35300 checked 11m ago

Subjects 1. biweekly wipes 2. modded3. oxide4. pve
Players now
0/ 10
0% full
7-day average
1
peak 2
Rank
#8,828
top 40%
Last wipeWiped29 OCT2026 · 5h ago
5h ago · biweekly schedule
Next wipe
7d 3h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75110:0011:0012:0013:0014:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
05010015020010:0011:0012:0013:0014:00Wiped Thu 29 Oct, 10:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap
4.8 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. in 7d 3hThu 5 Nov, 19:00 UTCFW
  2. in 13d 18hThu 12 Nov, 10:48 UTC
  3. in 27d 18hThu 26 Nov, 10:48 UTC
  4. in 35d 3hThu 3 Dec, 19:00 UTCFW
  5. in 41d 18hThu 10 Dec, 10:48 UTC

The first 48 hours of its last wipes

Tue 27 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
29 OCT 2026Thu 29 Oct, 10:48 UTC5h ago
– – running 1
27 OCT 2026Tue 27 Oct, 06:26 UTC2d ago
1 – 2.2 days 0
18 OCT 2026Sun 18 Oct, 05:13 UTC11d ago
1 held half 9.1 days 0
13 OCT 2026Tue 13 Oct, 09:11 UTC16d ago
0 – 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average
145/ 2000
EU
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average
279/ 2000
NA
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average
51/ 200
EA
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average
70/ 200
EU
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average
68/ 100
21/ 250
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does EvilIsland-PVE - Test Server run?

No gather rate appears in the name EvilIsland-PVE - Test Server. The group limit is 10 players. Filed under pve, no combat between players. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on EvilIsland-PVE - Test Server?

EvilIsland-PVE - Test Server runs a procedural map of size 3,500 with seed 1768323314, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Where does EvilIsland-PVE - Test Server appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is EvilIsland-PVE - Test Server: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What is meant by the tags on EvilIsland-PVE - Test Server?

The server's own tags are listed here, and the game's server browser reads them: EvilIsland-PVE - Test Server gives gmvanilla (Game mode): Filed under vanilla survival; mp10 (Max players): Player cap: 10; ts10 (Group limit): Groups are capped at 10; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What happens on wipe day at EvilIsland-PVE - Test Server?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

Which wipe timetable does EvilIsland-PVE - Test Server follow?

Its schedule is unconfirmed: too few of EvilIsland-PVE - Test Server's wipes are on record, and the prediction follows the tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its present world dates from 5 hours. Filed in its tags: a wipe schedule of every two weeks.

Players and ranking

Where does EvilIsland-PVE - Test Server sit in the rankings?

The seven-day player-hours ranking places EvilIsland-PVE - Test Server at #8,828, among the top 40% of ranked servers.

How many players are on EvilIsland-PVE - Test Server at the moment?

Filed under live counts: EvilIsland-PVE - Test Server, 0 players on 10 slots at present. Averaged across seven days: 1 players, peaking at 2. The busiest point in the last 48 hours was 11:00 UTC, averaging 0 players.

Operator and status

What Rust version is EvilIsland-PVE - Test Server on?

Rust network protocol 2635 and build 168909, on Windows, is what EvilIsland-PVE - Test Server runs. To join you need the same protocol; Steam handles the update.

How reliable is EvilIsland-PVE - Test Server, and is it online now?

Right now EvilIsland-PVE - Test Server is up and running. About 28 minutes ago, by its own uptime figure, is when it last restarted. It was up 14 of 168 hours across the last 7 full days, or 8% of the time. On 6 October 2026 it was first seen by Rust Server Index.

Is the performance on EvilIsland-PVE - Test Server good?

Server fps held at 199 on average across the last 48 hours, never dropping below 198. The entity count reached 61,123, covering buildings, deployables and all else in the world. The peak memory figure stood at 1,872 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of EvilIsland-PVE - Test Server?

No region is published by EvilIsland-PVE - Test Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 185.189.255.93:35300.

Connecting

How can you connect to EvilIsland-PVE - Test Server?

Enter client.connect 185.189.255.93:35300 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3 is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Filed under vanilla survival.
mp10
Max players Player cap: 10.
ts10
Group limit Groups are capped at 10.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly The cycle runs to a wipe every fortnight.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.