Chill_Zone
Online 185.189.255.52:35400 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
26 OCT 2026Mon 26 Oct, 04:51 UTC3d ago |
– | – | – | 0 |
26 OCT 2026Mon 26 Oct, 04:27 UTC3d ago |
– | – | – | 0 |
25 OCT 2026Sun 25 Oct, 07:02 UTC4d ago |
– | – | – | 0 |
25 OCT 2026Sun 25 Oct, 06:09 UTC4d ago |
– | – | – | 0 |
24 OCT 2026Sat 24 Oct, 19:10 UTC5d ago |
– | – | – | 1 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does Chill_Zone run?
You will find no gather rate in the name of Chill_Zone. The server sets a group limit of 10 players. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Chill_Zone?
Chill_Zone runs a procedural map of size 2,500 with seed 187665451, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is Chill_Zone filed under?
Filed under these Rust Server Index lists is Chill_Zone: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Which tags are attached to Chill_Zone, and what do they stand for?
These are the tags Chill_Zone publishes; the game's server browser reads this list: gmvanilla (Game mode): Filed under vanilla survival; mp50 (Max players): The queue ceiling sits at 50; ts10 (Group limit): The team ceiling is 10; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
Which wipe timetable does Chill_Zone follow?
None of the resets on Chill_Zone counts as a wipe: a new world every few hours, and no wipe schedule kept.
Player counts
Where does Chill_Zone sit in the rankings?
The seven-day player-hours ranking places Chill_Zone at #7,454, among the top 33% of ranked servers.
What does the player count on Chill_Zone look like?
Chill_Zone is currently showing 0 players on 50 slots. Averaged across seven days: 0 players, peaking at 1. Over the last 48 hours, 17:00 UTC drew the highest average: 1 players.
Server details
What Rust version is Chill_Zone on?
Rust network protocol 2635 and build 168909 on Windows is what you will find on Chill_Zone. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is Chill_Zone, and is it online now?
The server is live at this moment: Chill_Zone. Its reported uptime gives the last restart as roughly 3 days 3 hours ago. It was up 87 of 96 hours across the last 4 full days, or 91% of the time. On 24 October 2026 it was first seen by Rust Server Index.
How well does Chill_Zone perform?
The last 48 hours give an average of 466 server fps and a floor of 389. Buildings, deployables and everything else in the world came to as many as 27,807 entities. Memory use reached as much as 2,180 MB. Lag, to players, is low fps and an entity count that climbs.
Which region is Chill_Zone in?
Chill_Zone gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 185.189.255.52:35400.
Connecting
How can you connect to Chill_Zone?
Enter client.connect 185.189.255.52:35400 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
mp50
ts10
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.