testing
Offline 185.189.255.249:35400 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 11:31 UTC, in 4d 16h. Its weekly schedule tag · low confidence
- usual gap
- 0.9 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- in 4d 16hTue 3 Nov, 11:31 UTC
- in 7d 0hThu 5 Nov, 19:00 UTCFW
- in 11d 16hTue 10 Nov, 11:31 UTC
- in 18d 16hTue 17 Nov, 11:31 UTC
- in 25d 16hTue 24 Nov, 11:31 UTC
- in 32d 16hTue 1 Dec, 11:31 UTC
- in 35d 0hThu 3 Dec, 19:00 UTCFW
- in 39d 16hTue 8 Dec, 11:31 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 SEP 2026Tue 29 Sep, 11:31 UTC30d ago |
1 | – | running | 1 |
27 SEP 2026Sun 27 Sep, 07:47 UTC32d ago |
2 | held half | 2.2 days | 2 |
26 SEP 2026Sat 26 Sep, 09:48 UTC33d ago |
2 | – | 0.9 days | 0 |
25 SEP 2026Fri 25 Sep, 14:19 UTC34d ago |
2 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does testing run?
You will find no gather rate in the name of testing. The server sets a group limit of 5 players. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
What is the map on testing?
Size 2,500, seed 53296983: the game generates the procedural map on testing. From this page you can view the map on RustMaps; the same size and seed give the same map.
Lists and filters
Where does testing appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is testing: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Which tags are attached to testing, and what do they stand for?
Filed under these tags, as published by testing and read by the game's server browser: gmvanilla (Game mode): Unmodified survival rules; mp50 (Max players): The queue ceiling sits at 50; ts5 (Group limit): 5 is the largest team allowed; v2633 (Protocol): Your client must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^w (Weekly): One wipe each week; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
How does a wipe day run on testing?
Its recent wipes averaged 2 players at peak. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
How often is testing wiped, and on what schedule?
The prediction follows its tag, because too few of testing's wipes are on record to confirm the schedule. Dated for Tuesday 3 November at 11:31 UTC: its next wipe. 30 days 7 hours is when its current world was made. A weekly wipe schedule is published in its tags.
Population
How is testing ranked compared with the rest?
On player hours over seven days, testing takes #16,773, within the top 70% of ranked servers.
What does the player count on testing look like?
The last check found testing offline, last seen 29 days 2 hours ago.
Server facts
What Rust version is testing on?
Rust network protocol 2633 and build 165217 on Windows is what you will find on testing. Steam keeps your game updated, but the protocol must match for you to join.
Is testing reachable, and does it stay up?
Last seen 29 days 2 hours ago, testing is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 20 September 2026.
What is the location of testing?
testing gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 185.189.255.249:35400.
How to join
What is the way onto testing?
Enter client.connect 185.189.255.249:35400 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,^w,gmvanilla,cs165217,ts5,^o^z
Game
gmvanilla
mp50
ts5
v2633
cs165217
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.