Test 11124
Offline 185.189.255.239:35400 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
- usual gap
- 2.4 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 50%else halves by day 14
Coming wipes
- in 6d 16hThu 5 Nov, 19:00 UTCFW
- in 34d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
28 OCT 2026Wed 28 Oct, 18:07 UTC1d ago |
– | – | running | 0 |
3 OCT 2026Sat 3 Oct, 06:06 UTC26d ago |
2 | halved by day 14 | 25.5 days | 0 |
2 OCT 2026Fri 2 Oct, 16:11 UTC27d ago |
2 | – | 0.6 days | 0 |
30 SEP 2026Wed 30 Sep, 06:31 UTC29d ago |
1 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Test 11124 run?
No gather rate appears in the name Test 11124. The group limit is 10 players. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Test 11124?
Generated by the game, the procedural map of Test 11124 has size 3,000 and seed 121315421. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.
Lists and filters
On Rust Server Index, which lists and filters carry Test 11124?
The Rust Server Index lists that include Test 11124 are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
How should you read the tags listed for Test 11124?
Filed under these tags, as published by Test 11124 and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The queue ceiling sits at 50; ts10 (Group limit): The team ceiling is 10; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
What should you expect on Test 11124 when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 33 hours in. Half that peak was held until the next wipe in 50% of its recent wipes. By day 14 the crowd had fallen below half when it didn't hold.
How often is Test 11124 wiped, and on what schedule?
With the force wipe, Test 11124 wipes once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 32 hours. Filed in its tags: a monthly wipe schedule.
Population
What position does Test 11124 hold among Rust servers?
On player hours over seven days, Test 11124 takes #6,867, within the top 31% of ranked servers.
What does the player count on Test 11124 look like?
Filed under offline: Test 11124, last seen 28 hours ago. The seven-day average is 0 players; the peak reached 1.
Server details
What Rust version is Test 11124 on?
Rust network protocol 2635 and build 168909, on Windows, is what Test 11124 runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Test 11124, and is it online now?
As of now Test 11124 is offline, with its last appearance 28 hours ago. Its reported uptime gives the last restart as roughly 1 hours ago. Uptime for the last 7 full days came to 79%, 133 hours out of 168. It was first recorded by Rust Server Index on 28 September 2026.
Is the performance on Test 11124 good?
Averaged over the last 48 hours, server fps was 496, with a low of 373. The entity count reached 47,605, covering buildings, deployables and all else in the world. Up to 1,581 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Which region is Test 11124 in?
There is no region on record for Test 11124; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 185.189.255.239:35400.
Connecting
What is the way onto Test 11124?
If you would rather use the console, press F1 in Rust and enter client.connect 185.189.255.239:35400. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
mp50
ts10
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
