Rust Server IndexCard catalogue of Rust servers

Holdings11,873 servers96,345 players382 fresh wipes

Call no.4780 On the shelf · online

Aria Reach

Online 185.189.255.156:35000 checked 15m ago

Subjects 1. biweekly wipes 2. vanilla3. modded4. oxide5. pve
Players now
1/ 200
0% full
7-day average
0
peak 4
Rank
#4,780
top 21%
Last wipeWiped16 OCT2026 · 13d 3h ago
13d ago · biweekly schedule
Next wipe
20h
Fri 30 Oct, 12:57 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5217:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 12:57 UTC, in 20h. Its biweekly schedule tag · low confidence

usual gap
13.8 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
6players, last three wipes
crowd held
0%else halves by day 3

Coming wipes

  1. in 20hFri 30 Oct, 12:57 UTC
  2. in 7d 2hThu 5 Nov, 19:00 UTCFW
  3. in 14d 20hFri 13 Nov, 12:57 UTC
  4. in 28d 20hFri 27 Nov, 12:57 UTC
  5. in 35d 2hThu 3 Dec, 19:00 UTCFW
  6. in 42d 20hFri 11 Dec, 12:57 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
16 OCT 2026Fri 16 Oct, 12:57 UTC13d ago
5 – running 1
1 OCT 2026Thu 1 Oct, 18:09 UTC FW27d ago
13 halved by day 5 14.8 days 2
19 SEP 2026Sat 19 Sep, 00:24 UTC40d ago
1 halved by day 1 12.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average
162/ 2000
EU
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average
294/ 2000
NA
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average
50/ 200
EA
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average
70/ 200
EU
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average
76/ 100
26/ 250
Reference desk

Quick answers

From the figures on this page.

Settings and map

On Aria Reach, which rules and settings apply?

No gather rate appears in the name Aria Reach. The server sets a group limit of 100 players. The server runs pve, player combat is not allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server describes itself as vanilla: filed under vanilla: Facepunch's game, unaltered. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Aria Reach?

Size 4,500, seed 121315421: the game generates the procedural map on Aria Reach. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Вайп был 13 д наза.

Tags

On Rust Server Index, which lists and filters carry Aria Reach?

The Rust Server Index lists that include Aria Reach are Tutorial servers, Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. It appears under the following filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Who operates Aria Reach?

A rustaria.ru hostname is published by Aria Reach, and by 4 other servers we track; the same operator most likely runs them.

What is meant by the tags on Aria Reach?

These are the tags Aria Reach publishes; the game's server browser reads this list: gmvanilla (Game mode): Filed under vanilla survival; mp200 (Max players): The queue ceiling sits at 200; ts100 (Group limit): 100 is the largest team allowed; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^p (PvE): No fighting between players: the danger comes from the world; ^t (Tutorial on): Beginners can start with the tutorial from Facepunch; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; ^x (Unknown flag): No documentation from Facepunch covers this flag. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

How does a wipe day run on Aria Reach?

At their busiest, its recent wipes drew 6 players on average. The latest wipe peaked 5 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 3.

How often is Aria Reach wiped, and on what schedule?

The prediction follows its tag, because too few of Aria Reach's wipes are on record to confirm the schedule. On Friday 30 October at 12:57 UTC the next wipe is due. 13 days 3 hours is when its current world was made. Its tags state wipes every two weeks.

Player counts

What position does Aria Reach hold among Rust servers?

The seven-day player-hours ranking places Aria Reach at #4,780, among the top 21% of ranked servers.

How many players are on Aria Reach at the moment?

Filed under live counts: Aria Reach, 1 players on 200 slots at present. Averaged across seven days: 0 players, peaking at 4. The busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.

Server details

Which Rust build is Aria Reach running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Aria Reach. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Aria Reach?

You will find Aria Reach online as of now. The uptime it reports puts the last restart at about 11 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 18 September 2026.

Is the performance on Aria Reach good?

The last 48 hours give an average of 181 server fps and a floor of 1. The entity count reached 127,431, covering buildings, deployables and all else in the world. Up to 5,296 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Which region is Aria Reach in?

There is no region on record for Aria Reach; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 185.189.255.156:35000.

Connecting

What steps lead onto Aria Reach?

Two ways in. Type client.connect 185.189.255.156:35000 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^p,^b,^v,^t,^p,gmvanilla,cs168909,^x,ts100,^o^z

Game

gmvanilla
Game mode Filed under vanilla survival.
mp200
Max players The queue ceiling sits at 200.
ts100
Group limit 100 is the largest team allowed.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Wipe schedule

^b
Biweekly The cycle runs to a wipe every fortnight.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.
^t
Tutorial on Beginners can start with the tutorial from Facepunch.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Other

^x
Unknown flag No documentation from Facepunch covers this flag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.