Local Custom Map Test
Offline 185.181.220.138:28015 checked 9h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 12:28 UTC10h ago |
– | – | running | 1 |
28 OCT 2026Wed 28 Oct, 21:47 UTC1d ago |
– | – | – | 1 |
27 OCT 2026Tue 27 Oct, 20:08 UTC2d ago |
2 | – | 1.1 days | 1 |
21 OCT 2026Wed 21 Oct, 19:03 UTC8d ago |
2 | – | 6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Local Custom Map Test run?
No gather rate appears in the name Local Custom Map Test. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Filed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Local Custom Map Test?
Local Custom Map Test runs a procedural map of size 4,000 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.
Tags and filters
Where does Local Custom Map Test appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Local Custom Map Test are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags listed for Local Custom Map Test?
Filed under these tags, as published by Local Custom Map Test and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): Player cap: 4; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
How does a wipe day run on Local Custom Map Test?
At their busiest, its recent wipes drew 2 players on average. 25 hours into the latest wipe, the crowd reached its peak.
Which wipe timetable does Local Custom Map Test follow?
There is no next wipe to predict for Local Custom Map Test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 10 hours.
Population
How is Local Custom Map Test ranked compared with the rest?
Filed under rankings: #8,912 for Local Custom Map Test on seven-day player hours, top 40% overall.
What does the player count on Local Custom Map Test look like?
At present Local Custom Map Test is offline; its last sighting was 9 hours ago. The seven-day average is 1 players; the peak reached 2. Filed under busiest hour: 22:00 UTC in the last 48 hours, averaging 2 players.
Server facts
What version does Local Custom Map Test use?
Rust network protocol 2635 and build 168909, on Windows, is what Local Custom Map Test runs. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of Local Custom Map Test?
As of now Local Custom Map Test is offline, with its last appearance 9 hours ago. Its reported uptime gives the last restart as roughly 33 minutes ago. Uptime for the last 7 full days came to 2%, 3 hours out of 168. It was first recorded by Rust Server Index on 21 October 2026.
What is performance like on Local Custom Map Test?
Server fps held at 146 on average across the last 48 hours, never dropping below 142. The entity count reached 94,500, covering buildings, deployables and all else in the world. The peak memory figure stood at 1,804 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of Local Custom Map Test?
There is no region on record for Local Custom Map Test; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 185.181.220.138:28015.
How to join
What steps lead onto Local Custom Map Test?
Enter client.connect 185.181.220.138:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.