Rust Server IndexCard catalogue of Rust servers

Holdings11,651 servers43,576 players101 fresh wipes

Call no.3810 On the shelf · online

FACERUST | MAIN

Online 179.61.132.163:27012 checked 10m ago

Subjects 1. carbon
Players now
0/ 300
0% full
7-day average
1
peak 5
Rank
#3,810
top 17%
Last wipeWiped17 OCT2026 · 12d 12h ago
12d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct22 Oct26 Oct30 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 2

The first 48 hours of its last wipes

Sat 17 OctMon 12 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
17 OCT 2026Sat 17 Oct, 15:20 UTC12d ago
1 – running 0
12 OCT 2026Mon 12 Oct, 16:45 UTC17d ago
1 halved by day 2 4.9 days 0
9 OCT 2026Fri 9 Oct, 21:19 UTC20d ago
1 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 482 on average
47/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average
86/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average
233/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average
8/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
277/ 325
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average
271/ 275
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on FACERUST | MAIN?

No gather rate appears in the name FACERUST | MAIN. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. Filed under plugins: Carbon. VAC is on: Valve's anti-cheat is enabled.

What is the map on FACERUST | MAIN?

Generated by the game, the procedural map of FACERUST | MAIN has size 3,750 and seed 812985120. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Lists and filters

On Rust Server Index, which lists and filters carry FACERUST | MAIN?

The Rust Server Index lists that include FACERUST | MAIN are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags are attached to FACERUST | MAIN, and what do they stand for?

These are the tags FACERUST | MAIN publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp300 (Max players): The queue ceiling sits at 300; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^y (Carbon): Carbon provides the plugin framework. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What should you expect on FACERUST | MAIN when wipe day comes?

Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. By day 2 the crowd had fallen below half when it didn't hold.

Which wipe timetable does FACERUST | MAIN follow?

No next wipe can be predicted for FACERUST | MAIN: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 12 days 12 hours is when its current world was made.

Population

What position does FACERUST | MAIN hold among Rust servers?

On player hours over seven days, FACERUST | MAIN takes #3,810, within the top 17% of ranked servers.

How many players are on FACERUST | MAIN at the moment?

FACERUST | MAIN is currently showing 0 players on 300 slots. The seven-day average is 1 players; the peak reached 5. Filed under busiest hour: 20:00 UTC in the last 48 hours, averaging 2 players.

Server details

What version does FACERUST | MAIN use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on FACERUST | MAIN. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of FACERUST | MAIN?

The server is live at this moment: FACERUST | MAIN. About 2 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 9 October 2026 it was first seen by Rust Server Index.

What is performance like on FACERUST | MAIN?

Server fps held at 114 on average across the last 48 hours, never dropping below 108. Buildings, deployables and everything else in the world came to as many as 103,557 entities. Up to 3,151 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Which region is FACERUST | MAIN in?

FACERUST | MAIN gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 179.61.132.163:27012.

Connecting

What steps lead onto FACERUST | MAIN?

Two ways in. Type client.connect 179.61.132.163:27012 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://discord.com/invite/jy3NHXaXZm is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp300,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^y

Game

gmvanilla
Game mode Survival in vanilla form.
mp300
Max players The queue ceiling sits at 300.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.