Testing DO NOT ENTER
Offline SA 179.37.47.85:29015 checked 37d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Testing DO NOT ENTER, which rules and settings apply?
The name of Testing DO NOT ENTER does not state a gather rate. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server describes itself as vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC, Valve's anti-cheat, is enabled.
What is the map on Testing DO NOT ENTER?
Testing DO NOT ENTER runs a procedural map, which the game generates.
Tags
On Rust Server Index, which lists and filters carry Testing DO NOT ENTER?
Filed under these Rust Server Index lists is Testing DO NOT ENTER: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What is meant by the tags on Testing DO NOT ENTER?
These are the tags Testing DO NOT ENTER publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Your client must run protocol 2633 to connect; cs164530 (Build): Build on file: 164530; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays; SA (South America): The browser files it under South America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
When does Testing DO NOT ENTER wipe?
An estimate from the force wipe gives Testing DO NOT ENTER's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. 37 days 4 hours is when its current world was made. Filed in its tags: a monthly wipe schedule.
Player counts
What position does Testing DO NOT ENTER hold among Rust servers?
Filed under rankings: #14,002 for Testing DO NOT ENTER on seven-day player hours, #208 in South America, top 61% overall.
What does the player count on Testing DO NOT ENTER look like?
Filed under offline: Testing DO NOT ENTER, last seen 37 days 2 hours ago.
Operator and status
Which Rust build is Testing DO NOT ENTER running?
Rust network protocol 2633 and build 164530 on Windows is what you will find on Testing DO NOT ENTER. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Testing DO NOT ENTER, and is it online now?
As of now Testing DO NOT ENTER is offline, with its last appearance 37 days 2 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 21 September 2026.
Where in the world is Testing DO NOT ENTER hosted?
Filed under South America by its own listing, Testing DO NOT ENTER carries the SA tag. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 179.37.47.85:29015.
How to join
What is the way onto Testing DO NOT ENTER?
Enter client.connect 179.37.47.85:29015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,^m,^v,SA,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs164530
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
SA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.