[PvE] OldRust Devblog 240 Server
Offline 178.214.255.109:28015 checked 20h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
28 OCT 2026Wed 28 Oct, 10:52 UTC20h ago |
– | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does [PvE] OldRust Devblog 240 Server run?
The name of [PvE] OldRust Devblog 240 Server does not state a gather rate. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the map on [PvE] OldRust Devblog 240 Server?
[PvE] OldRust Devblog 240 Server runs a procedural map, which the game generates.
Tags
On Rust Server Index, which lists and filters carry [PvE] OldRust Devblog 240 Server?
Filed under these Rust Server Index lists is [PvE] OldRust Devblog 240 Server: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags listed for [PvE] OldRust Devblog 240 Server?
These are the tags [PvE] OldRust Devblog 240 Server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): 10 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
When does [PvE] OldRust Devblog 240 Server wipe?
[PvE] OldRust Devblog 240 Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 20 hours.
Player counts
Where does [PvE] OldRust Devblog 240 Server sit in the rankings?
Filed under rankings: #15,339 for [PvE] OldRust Devblog 240 Server on seven-day player hours, top 69% overall.
Is [PvE] OldRust Devblog 240 Server quiet or crowded?
The last check found [PvE] OldRust Devblog 240 Server offline, last seen 20 hours ago. Filed under seven-day average: 0 players.
Server details
What version does [PvE] OldRust Devblog 240 Server use?
Rust network protocol 2635 and build 168909, on Windows, is what [PvE] OldRust Devblog 240 Server runs. Steam keeps your game updated, but the protocol must match for you to join.
Is [PvE] OldRust Devblog 240 Server reachable, and does it stay up?
Last seen 20 hours ago, [PvE] OldRust Devblog 240 Server is offline right now. The earliest sighting at Rust Server Index is 28 October 2026.
Which region is [PvE] OldRust Devblog 240 Server in?
There is no region on record for [PvE] OldRust Devblog 240 Server; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 178.214.255.109:28015.
Connecting
What is the way onto [PvE] OldRust Devblog 240 Server?
If you would rather use the console, press F1 in Rust and enter client.connect 178.214.255.109:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.