Rust Server IndexCard catalogue of Rust servers

Holdings11,611 servers36,787 players75 fresh wipes

Call no.15991 Off the shelf · offline

Rust Local - Testes

Offline 177.37.136.172:28015 checked 25d ago

Subjects
Players now
0/ 8
0% full
7-day average
0
peak –
Rank
#15,991
top 71%
Last wipeWiped4 OCT2026 · 25d 6h ago
25d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct6 Oct8 Oct10 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.8 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
4 OCT 2026Sun 4 Oct, 00:13 UTC25d ago
0 – running 0
1 OCT 2026Thu 1 Oct, 05:47 UTC28d ago
– – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average
226/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
196/ 225
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
20/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average
17/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
20/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
100/ 200
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Rust Local - Testes run?

You will find no gather rate in the name of Rust Local - Testes. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Rust Local - Testes?

Rust Local - Testes runs a procedural map, which the game generates.

Tags

On Rust Server Index, which lists and filters carry Rust Local - Testes?

The Rust Server Index lists that include Rust Local - Testes are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for Rust Local - Testes?

These are the tags Rust Local - Testes publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp8 (Max players): Player cap: 8; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166652 (Build): The game build here is 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

How does a wipe day run on Rust Local - Testes?

At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in.

Which wipe timetable does Rust Local - Testes follow?

Its rhythm is not yet clear, since the record holds too few of Rust Local - Testes's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 25 days 6 hours.

Population

What position does Rust Local - Testes hold among Rust servers?

On player hours over seven days, Rust Local - Testes takes #15,991, within the top 71% of ranked servers.

Is Rust Local - Testes quiet or crowded?

The last check found Rust Local - Testes offline, last seen 25 days 6 hours ago.

Operator and status

What Rust version is Rust Local - Testes on?

Rust network protocol 2634 and build 166652, on Windows, is what Rust Local - Testes runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Rust Local - Testes?

As of now Rust Local - Testes is offline, with its last appearance 25 days 6 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 30 September 2026 it was first seen by Rust Server Index.

Where in the world is Rust Local - Testes hosted?

There is no region on record for Rust Local - Testes; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 177.37.136.172:28015.

How to join

How can you connect to Rust Local - Testes?

If you would rather use the console, press F1 in Rust and enter client.connect 177.37.136.172:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp8
Max players Player cap: 8.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs166652
Build The game build here is 166652.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.