Rust Server IndexCard catalogue of Rust servers

Holdings11,753 servers67,907 players209 fresh wipes

Call no.14559 Off the shelf · offline

Test Server

Offline 177.188.250.135:28015 checked 27d ago

Subjects
Players now
0/ ?
7-day average
0
peak –
Rank
#14,559
top 63%
Last wipeWiped1 OCT2026 · 28d 1h ago
28d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep28 Sep1 Oct3 Oct6 Oct9 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 07:38 UTC27d ago
1 – running 0
30 SEP 2026Wed 30 Sep, 02:43 UTC29d ago
0 – 2.2 days 1
25 SEP 2026Fri 25 Sep, 01:50 UTC34d ago
1 held half 5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average
122/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
147/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average
509/ 575
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
27/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
598/ 650
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
470/ 525
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Test Server, which rules and settings apply?

The name of Test Server does not state a gather rate. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Filed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is enabled.

Lists and filters

On Rust Server Index, which lists and filters carry Test Server?

Filed under these Rust Server Index lists is Test Server: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on Test Server?

The server's own tags are listed here, and the game's server browser reads them: Test Server gives gmrust (Game mode): Rust survival, as standard; mp0 (Max players): The queue ceiling sits at 0; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs166586 (Build): It runs build 166586; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on Test Server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

How often is Test Server wiped, and on what schedule?

No next wipe can be predicted for Test Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 28 days 1 hours is when its current world was made.

Population

What position does Test Server hold among Rust servers?

Filed under rankings: #14,559 for Test Server on seven-day player hours, top 63% overall.

What does the player count on Test Server look like?

The last check found Test Server offline, last seen 27 days 14 hours ago.

Server details

What version does Test Server use?

Rust network protocol 2634 and build 166586, on Windows, is what Test Server runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Test Server, and is it online now?

As of now Test Server is offline, with its last appearance 27 days 14 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 25 September 2026.

What is the location of Test Server?

Test Server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 177.188.250.135:28015.

How to join

What steps lead onto Test Server?

If you would rather use the console, press F1 in Rust and enter client.connect 177.188.250.135:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp0
Max players The queue ceiling sits at 0.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Joining needs you on game protocol 2634.
cs166586
Build It runs build 166586.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.