Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players18 fresh wipes

Call no.EU1000X5766 Off the shelf · offline

Survival.RIP 1000x PvE Testserver

Offline EU 176.9.26.158:28018 checked 20h ago

Subjects 1. 1000x 2. monthly wipes 3. modded4. oxide5. pve6. premium
Players now
1/ 100
1% full
7-day average
0
peak 2
Rank
#5,766
top 26% · #1829 in EU
No wipesNo wipesResets
77 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5220:0003:0008:0013:0018:0023:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608020:0003:0008:0013:0018:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct10 Oct18 Oct23 Oct28 Oct

Top 26% of all ranked servers, top 63% in EU. Ranked on player hours over the last seven days.

Record sheet E · date due

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 11:55 UTC1d ago
– – – 1
27 OCT 2026Tue 27 Oct, 11:34 UTC1d ago
– – – 1
27 OCT 2026Tue 27 Oct, 11:17 UTC1d ago
– – – 0
27 OCT 2026Tue 27 Oct, 11:07 UTC1d ago
– – – 0
27 OCT 2026Tue 27 Oct, 09:55 UTC1d ago
– – – 1
27 OCT 2026Tue 27 Oct, 09:40 UTC1d ago
– – – 1
27 OCT 2026Tue 27 Oct, 09:27 UTC1d ago
– – – 1
27 OCT 2026Tue 27 Oct, 09:06 UTC1d ago
– – – 0
27 OCT 2026Tue 27 Oct, 08:11 UTC1d ago
– – – 0
27 OCT 2026Tue 27 Oct, 08:02 UTC1d ago
– – – 0
Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Reference desk

Quick answers

From the figures on this page.

Settings and map

On Survival.RIP 1000x PvE Testserver, which rules and settings apply?

Survival.RIP 1000x PvE Testserver sets gather at 1000x, as its name shows. The group limit is 8 players, the game's default. Filed under pve, player combat is not allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. Entry is limited to players with Rust's premium status. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Survival.RIP 1000x PvE Testserver?

Size 5,500, seed 48665468: the game generates the procedural map on Survival.RIP 1000x PvE Testserver. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Where does Survival.RIP 1000x PvE Testserver appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Survival.RIP 1000x PvE Testserver are Rust servers: gather rate over 10x, Rust servers filed under Europe, Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days; Gather rate: More than 10x.

What is meant by the tags on Survival.RIP 1000x PvE Testserver?

The server's own tags are listed here, and the game's server browser reads them: Survival.RIP 1000x PvE Testserver gives gmvanilla (Game mode): Unmodified survival rules; mp100 (Max players): Player cap: 100; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^p (PvE): Player against player combat is off; the world supplies the danger; ^q (Premium): Entry is limited to players with Rust's premium status; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; EU (Europe): The browser files it under Europe. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How often is Survival.RIP 1000x PvE Testserver wiped, and on what schedule?

None of the resets on Survival.RIP 1000x PvE Testserver counts as a wipe: a new world every few hours, and no wipe schedule kept.

Players and ranking

Where does Survival.RIP 1000x PvE Testserver sit in the rankings?

On seven-day player hours, Survival.RIP 1000x PvE Testserver takes #5,766 overall and #1,829 in Europe, within the top 26% of ranked servers.

What does the player count on Survival.RIP 1000x PvE Testserver look like?

At present Survival.RIP 1000x PvE Testserver is offline; its last sighting was 20 hours ago. Averaged across seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 00:00 UTC, averaging 1 players.

Server details

What version does Survival.RIP 1000x PvE Testserver use?

Rust network protocol 2635 and build 168909, on Linux, is what Survival.RIP 1000x PvE Testserver runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Survival.RIP 1000x PvE Testserver?

Last seen 20 hours ago, Survival.RIP 1000x PvE Testserver is offline right now. About 26 minutes ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 121 of 168 hours were up, 72% of the time. It was first recorded by Rust Server Index on 30 September 2026.

What is performance like on Survival.RIP 1000x PvE Testserver?

Server fps held at 59 on average across the last 48 hours, never dropping below 48. The entity count reached 146,983, covering buildings, deployables and all else in the world. Up to 4,872 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

What is the location of Survival.RIP 1000x PvE Testserver?

The EU tag places Survival.RIP 1000x PvE Testserver, by its own listing, in Europe. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 176.9.26.158:28018.

Connecting

What is the way onto Survival.RIP 1000x PvE Testserver?

Two ways in. Type client.connect 176.9.26.158:28018 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. Entry is limited to players with Rust's premium status.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,EU,^p,gmvanilla,cs168909,^q,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival rules.
mp100
Max players Player cap: 100.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Wipe schedule

^m
Monthly A monthly cycle: wipes fall with Facepunch's force wipe.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^q
Premium Entry is limited to players with Rust's premium status.
^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Region

EU
Europe The browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.