Rust Devblog 227
Online 176.215.184.231:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
15 OCT 2026Thu 15 Oct, 15:53 UTC14d ago |
2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Rust Devblog 227 run?
You will find no gather rate in the name of Rust Devblog 227. No group limit is published. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Rust Devblog 227?
Rust Devblog 227 runs a procedural map, which the game generates.
Tags and filters
On Rust Server Index, which lists and filters carry Rust Devblog 227?
The Rust Server Index lists that include Rust Devblog 227 are Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
How should you read the tags listed for Rust Devblog 227?
These are the tags Rust Devblog 227 publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; v2219 (Protocol): Your client must run protocol 2219 to connect; ptrak (Networking): RakNet is the network layer, as standard for Rust; h21aa53ea (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there; stok (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What should you expect on Rust Devblog 227 when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 5 hours in.
Which wipe timetable does Rust Devblog 227 follow?
Rust Devblog 227's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 14 days 4 hours is when its current world was made.
Population
How is Rust Devblog 227 ranked compared with the rest?
The seven-day player-hours ranking places Rust Devblog 227 at #15,269, among the top 68% of ranked servers.
How many players are on Rust Devblog 227 at the moment?
Rust Devblog 227 is currently showing 0 players on 100 slots. Filed under seven-day average: 0 players.
Server facts
What version does Rust Devblog 227 use?
Rust network protocol 2219, on Windows, is what Rust Devblog 227 runs. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Rust Devblog 227?
The server is live at this moment: Rust Devblog 227. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 15 October 2026.
Which region is Rust Devblog 227 in?
There is no region on record for Rust Devblog 227; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 176.215.184.231:28015.
How to join
How can you connect to Rust Devblog 227?
Enter client.connect 176.215.184.231:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,v2219,h21aa53ea,stok,gmrust
Game
gmrust
mp100
v2219
ptrak
Other
h21aa53ea
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.