Rust Server IndexCard catalogue of Rust servers

Holdings11,791 servers67,584 players129 fresh wipes

Call no.15454 Off the shelf · offline

Local Unity 6 Test

Offline 176.210.20.162:28015 checked 39d ago

Subjects
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,454
no region published
Last wipeWiped17 SEP2026 · 41d 19h ago
41d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average
501/ 575
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
309/ 400
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average
41/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average
36/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
85/ 150
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
109/ 200
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Local Unity 6 Test?

The name of Local Unity 6 Test does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on Local Unity 6 Test?

A procedural map, generated by the game, is what Local Unity 6 Test runs.

Tags and filters

On Rust Server Index, which lists and filters carry Local Unity 6 Test?

These lists on Rust Server Index take Local Unity 6 Test: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on Local Unity 6 Test?

These are the tags Local Unity 6 Test publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): 2 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs163794 (Build): Build on file: 163794; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

Which wipe timetable does Local Unity 6 Test follow?

Its rhythm is not yet clear, since the record holds too few of Local Unity 6 Test's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 41 days 19 hours is when its current world was made.

Player counts

How is Local Unity 6 Test ranked compared with the rest?

Filed under rankings: #15,454 for Local Unity 6 Test on seven-day player hours, top – overall.

How many players are on Local Unity 6 Test at the moment?

The last check found Local Unity 6 Test offline, last seen 39 days 17 hours ago.

Server details

What version does Local Unity 6 Test use?

Rust network protocol 2633 and build 163794, on Windows, is what Local Unity 6 Test runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Local Unity 6 Test?

As of now Local Unity 6 Test is offline, with its last appearance 39 days 17 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 19 September 2026.

Where in the world is Local Unity 6 Test hosted?

There is no region on record for Local Unity 6 Test; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 176.210.20.162:28015.

How to join

What steps lead onto Local Unity 6 Test?

If you would rather use the console, press F1 in Rust and enter client.connect 176.210.20.162:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp2
Max players 2 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2633
Protocol The protocol is 2633; older or newer clients cannot join.
cs163794
Build Build on file: 163794.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.