Rust Server IndexCard catalogue of Rust servers

Holdings11,596 servers34,117 players65 fresh wipes

Call no.14441 Off the shelf · offline

HORIHEE RUNTIME LAB

Offline 175.197.111.242:28015 checked 27d ago

Subjects
Players now
1/ 4
25% full
7-day average
0
peak –
Rank
#14,441
top 60%
Last wipeWiped24 SEP2026 · 33d 22h ago
33d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep29 Sep2 Oct4 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.6 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Fri 25 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
25 SEP 2026Fri 25 Sep, 01:31 UTC33d ago
1 – running 1
24 SEP 2026Thu 24 Sep, 10:39 UTC33d ago
1 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 532 on average
216/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 327 on average
14/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 325 on average
17/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
125/ 200
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average
43/ 200
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
39/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does HORIHEE RUNTIME LAB run?

No gather rate appears in the name HORIHEE RUNTIME LAB. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on HORIHEE RUNTIME LAB?

HORIHEE RUNTIME LAB runs a procedural map, which the game generates.

Tags and filters

Which lists and filters on Rust Server Index is HORIHEE RUNTIME LAB filed under?

Filed under these Rust Server Index lists is HORIHEE RUNTIME LAB: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to HORIHEE RUNTIME LAB, and what do they stand for?

These are the tags HORIHEE RUNTIME LAB publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): Player cap: 4; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Your client must run protocol 2633 to connect; cs165217 (Build): The game build here is 165217; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What should you expect on HORIHEE RUNTIME LAB when wipe day comes?

Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does HORIHEE RUNTIME LAB follow?

Its rhythm is not yet clear, since the record holds too few of HORIHEE RUNTIME LAB's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 33 days 22 hours.

Population

What position does HORIHEE RUNTIME LAB hold among Rust servers?

The seven-day player-hours ranking places HORIHEE RUNTIME LAB at #14,441, among the top 60% of ranked servers.

Is HORIHEE RUNTIME LAB quiet or crowded?

The last check found HORIHEE RUNTIME LAB offline, last seen 27 days 11 hours ago.

Server facts

What version does HORIHEE RUNTIME LAB use?

Rust network protocol 2633 and build 165217 on Windows is what you will find on HORIHEE RUNTIME LAB. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of HORIHEE RUNTIME LAB?

Last seen 27 days 11 hours ago, HORIHEE RUNTIME LAB is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 24 September 2026 it was first seen by Rust Server Index.

Which region is HORIHEE RUNTIME LAB in?

No region is published by HORIHEE RUNTIME LAB. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 175.197.111.242:28015.

Connecting

What is the way onto HORIHEE RUNTIME LAB?

If you would rather use the console, press F1 in Rust and enter client.connect 175.197.111.242:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp4
Max players Player cap: 4.
ts8
Group limit The team limit is 8, as in the standard game.
v2633
Protocol Your client must run protocol 2633 to connect.
cs165217
Build The game build here is 165217.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.