Scavenger Isle - Local Dev
Offline 174.114.223.30:28025 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.8 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 20:50 UTC FW27d ago |
1 | – | running | 0 |
30 SEP 2026Wed 30 Sep, 15:27 UTC29d ago |
1 | – | 1.2 days | 0 |
28 SEP 2026Mon 28 Sep, 08:54 UTC31d ago |
1 | held half | 2.3 days | 1 |
27 SEP 2026Sun 27 Sep, 22:21 UTC31d ago |
1 | – | 0.4 days | 0 |
26 SEP 2026Sat 26 Sep, 02:13 UTC33d ago |
1 | – | 1.8 days | 0 |
17 SEP 2026Thu 17 Sep, 23:16 UTC41d ago |
1 | halved by day 2 | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Scavenger Isle - Local Dev run?
You will find no gather rate in the name of Scavenger Isle - Local Dev. The group limit is 8 players, the game's default. The server runs pve, player combat is not allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. VAC is on: Valve's anti-cheat is enabled.
What is the map on Scavenger Isle - Local Dev?
Scavenger Isle - Local Dev runs a procedural map, which the game generates.
Lists and filters
Where does Scavenger Isle - Local Dev appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Scavenger Isle - Local Dev are Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags are attached to Scavenger Isle - Local Dev, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: Scavenger Isle - Local Dev gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166822 (Build): It runs build 166822; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How does a wipe day run on Scavenger Isle - Local Dev?
Its recent wipes averaged 1 players at peak. 21 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the other cases, numbers dropped below half by day 2.
How often is Scavenger Isle - Local Dev wiped, and on what schedule?
There is no next wipe to predict for Scavenger Isle - Local Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 27 days 22 hours is when its current world was made.
Players and ranking
How is Scavenger Isle - Local Dev ranked compared with the rest?
Filed under rankings: #14,945 for Scavenger Isle - Local Dev on seven-day player hours, top 67% overall.
How many players are on Scavenger Isle - Local Dev at the moment?
Filed under offline: Scavenger Isle - Local Dev, last seen 23 days 16 hours ago.
Operator and status
Which Rust build is Scavenger Isle - Local Dev running?
Rust network protocol 2634 and build 166822 on Windows is what you will find on Scavenger Isle - Local Dev. To join you need the same protocol; Steam handles the update.
How reliable is Scavenger Isle - Local Dev, and is it online now?
As of now Scavenger Isle - Local Dev is offline, with its last appearance 23 days 16 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 15 September 2026 it was first seen by Rust Server Index.
Which region is Scavenger Isle - Local Dev in?
There is no region on record for Scavenger Isle - Local Dev; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 174.114.223.30:28025.
Connecting
How can you connect to Scavenger Isle - Local Dev?
If you would rather use the console, press F1 in Rust and enter client.connect 174.114.223.30:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8
Game
gmrust
mp10
ts8
v2634
cs166822
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.