Rust Server IndexCard catalogue of Rust servers

Holdings11,770 servers76,905 players142 fresh wipes

Call no.2X7411 On the shelf · online

Always Small Maps 2x less decay

Online 173.90.239.20:28015 checked 7m ago

Subjects 1. 2x 2. modded3. carbon
Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#7,411
top 33%
Last wipeWiped1 OCT2026 · 26d 16h ago
26d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
10 OCT 2026Sat 10 Oct, 01:38 UTC18d ago
2 – running 0
1 OCT 2026Thu 1 Oct, 21:14 UTC FW26d ago
2 held half 8.2 days 0
25 SEP 2026Fri 25 Sep, 23:39 UTC32d ago
3 halved by day 2 5.9 days 1
25 SEP 2026Fri 25 Sep, 16:11 UTC32d ago
3 – 0.3 days 0
24 SEP 2026Thu 24 Sep, 16:44 UTC33d ago
1 – 1 days 0
24 SEP 2026Thu 24 Sep, 08:50 UTC34d ago
1 – 0.3 days 0
19 SEP 2026Sat 19 Sep, 22:11 UTC38d ago
1 held half 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU2X
Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 749 on average
936/ 1000
EU2X
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 559 on average
675/ 700
NA2X
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 357 on average
149/ 150
EU2X
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 330 on average
310/ 325
EU2X
Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 315 on average
1545/ 1600
EU2X
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 303 on average
345/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Always Small Maps 2x less decay?

By its name, Always Small Maps 2x less decay gathers at 2x. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Always Small Maps 2x less decay?

Size 3,000, seed 1305954996: the game generates the procedural map on Always Small Maps 2x less decay. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is Always Small Maps 2x less decay filed under?

Filed under these Rust Server Index lists is Always Small Maps 2x less decay: Rust servers filed under 2x gather rate and Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

Which tags are attached to Always Small Maps 2x less decay, and what do they stand for?

Filed under these tags, as published by Always Small Maps 2x less decay and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How does a wipe day run on Always Small Maps 2x less decay?

Its recent wipes averaged 2 players at peak. 14 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 50% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.

How often is Always Small Maps 2x less decay wiped, and on what schedule?

There is no next wipe to predict for Always Small Maps 2x less decay, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 26 days 16 hours is when its current world was made.

Player counts

Where does Always Small Maps 2x less decay sit in the rankings?

On player hours over seven days, Always Small Maps 2x less decay takes #7,411, within the top 33% of ranked servers.

What does the player count on Always Small Maps 2x less decay look like?

The live count for Always Small Maps 2x less decay stands at 0 players, out of 100 slots. Filed under seven-day figures: an average of 0 players and a peak of 2. The busiest point in the last 48 hours was 18:00 UTC, averaging 0 players.

Server details

Which Rust build is Always Small Maps 2x less decay running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Always Small Maps 2x less decay. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Always Small Maps 2x less decay?

The server is live at this moment: Always Small Maps 2x less decay. About 2 days 19 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 100%, 168 hours out of 168. The earliest sighting at Rust Server Index is 18 September 2026.

Is the performance on Always Small Maps 2x less decay good?

Server fps held at 237 on average across the last 48 hours, never dropping below 228. Buildings, deployables and everything else in the world came to as many as 46,133 entities. Up to 2,524 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Which region is Always Small Maps 2x less decay in?

Always Small Maps 2x less decay gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 173.90.239.20:28015.

How to join

How can you connect to Always Small Maps 2x less decay?

Enter client.connect 173.90.239.20:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.