Rust Server IndexCard catalogue of Rust servers

Holdings11,762 servers65,727 players193 fresh wipes

Call no.6161 Off the shelf · offline

Code Fast

Offline 172.59.220.165:28015 checked 1d ago

Subjects
Players now
0/ 500
0% full
7-day average
1
peak 1
Rank
#6,161
top 28%
Last wipeWiped24 OCT2026 · 5d 9h ago
5d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75113:0016:0018:0001:0003:0006:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
513/ 525
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
380/ 450
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
49/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
49/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
54/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average
167/ 200
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Code Fast, which rules and settings apply?

You will find no gather rate in the name of Code Fast. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is enabled.

What is the map on Code Fast?

Code Fast runs a procedural map, which the game generates.

Tags and filters

On Rust Server Index, which lists and filters carry Code Fast?

These lists on Rust Server Index take Code Fast: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for Code Fast?

Filed under these tags, as published by Code Fast and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp500 (Max players): The queue ceiling sits at 500; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

Which wipe timetable does Code Fast follow?

Its rhythm is not yet clear, since the record holds too few of Code Fast's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 5 days 9 hours is when its current world was made.

Player counts

How is Code Fast ranked compared with the rest?

On player hours over seven days, Code Fast takes #6,161, within the top 28% of ranked servers.

Is Code Fast quiet or crowded?

Filed under offline: Code Fast, last seen 29 hours ago. Averaged across seven days: 1 players, peaking at 1. Filed under busiest hour: 13:00 UTC in the last 48 hours, averaging 1 players.

Server facts

What version does Code Fast use?

Rust network protocol 2635 and build 168909, on Windows, is what Code Fast runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Code Fast, and is it online now?

Last seen 29 hours ago, Code Fast is offline right now. Uptime for the last 2 full days came to 38%, 18 hours out of 48. On 26 October 2026 it was first seen by Rust Server Index.

What is the location of Code Fast?

No region is published by Code Fast. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 172.59.220.165:28015.

How to join

How can you connect to Code Fast?

Two ways in. Type client.connect 172.59.220.165:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp500
Max players The queue ceiling sits at 500.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.